Game Development Community

Skeleton Pack Support

by Andy Hawkins · in Torque Game Engine · 06/23/2006 (7:16 pm) · 53 replies

The latest version of the skeleton pack is patched up. Existing customers should go to their profile, to their product and download the latest version. Thanks for your patience.
#21
06/27/2006 (5:10 am)
@Andy, I will have to wait then :D I hope David put this veryyy soon.. I need thad so badly!.


Btw: The skeleton looks very good I must say :D
#22
06/27/2006 (11:24 am)
I cant get the new version of the pack. It says my download link was only good for 8 hours and I cant redownload it.
#23
06/27/2006 (3:51 pm)
@Peter: Please contact Tim Aste for this issue. I will also send him an email to alert him of this situation. This should be resolved very quickly.
#24
06/27/2006 (3:56 pm)
Peter,

You can't go to old "urls" and download(in case you bookmarked the actual download URL you were issued the first time you downloaded the pack)

However, you can redownload purchased products anytime. :)

Please go to "My Account" up at the top of the website, then click on "Download/Purchase" history from your account menu. Inside here, you can click on the "Download" link next to the Skeleton Pack and it should download just fine.

If this does not work, please let me know at tima@garagegames.com and I will get tech support to you right away. I've emailed you a copy of this message.
#25
06/27/2006 (4:02 pm)
Its all set, I spoke to someone from GG and they corrected a filename spelling and I was able to download it.
#26
06/27/2006 (4:05 pm)
Good to hear, thanks for the heads up!
#27
06/27/2006 (4:08 pm)
Thanks for sorting this out so quickly Tim.

@Peter - let me know how the new fixes go.
#28
06/27/2006 (4:23 pm)
The lightwave scenes seem to be missing some plugins.

EDIT: disreguard this, i had forgotten that i didnt have the exporter on my laptop yet
#29
06/27/2006 (5:00 pm)
There is another plugin called the itemshape.p which I use to change appearance of NULLs in the scene. You should install that too and reload.

@Allyn - thanks for buying the pack :)
#30
06/27/2006 (5:11 pm)
Ah, yes ok.Ill try the new plugin.

The morph you left in is.... neet, lol =)

your first layer is named "sholder" the others are not named anything.

Layout seems to be showing alot more points than im used to. Seems to be displaying all the points og the LOD models.. Whats up with that? If thats a feature of lightwave, id like to know here it is so i may use it later.

Scematic view seems to have not come over, all nodes and bones are inline still. (in the view, not the higharchy)

What are all the, what seem to be, unused wightmaps? (f0_l, f00_l etc..)

ill have more wen i poke around more.
#31
06/27/2006 (7:31 pm)
The other layers are LOD's.

The extra points are the vertices of the LODs - I set them like this using Scene Graph so you knew they were there, rather than hiding them - they need to be in the main scene to support LOD - I refer to this in the document - oh yeah read the Lightwave Setup doc in the documents folder where it explains all this for you - and in the tutorial ;-)

You need the weight maps - don't remove them!!! They are for fingers, arms etc to work with Torque.

The morph was used for unwrapping the UV's.
#32
07/03/2006 (9:35 am)
Non of your movies will play for me.

What codex did you use? In fact some are crashing WMV.
#33
07/03/2006 (3:36 pm)
@Allyn - I used the XVid codec... listed below, and if that doesn't work (versions for both Mac and PC) grab Media Player Classic - both together will play the movies no problem. I thought GG included the Codecs for you... let me know if they didn't provide a download and I'll update it. In the meantime....

Codec... www.xvidmovies.com/codec/

Media Player Classic ....
Mirrors...
www.afterdawn.com/software/video_software/video_players/media_player_classic.cfm
www.divx-digest.com/software/media_player_classic.html
www.free-codecs.com/download/Media_Player_Classic.htm
#34
07/03/2006 (4:10 pm)
That did it.
#35
08/24/2006 (3:35 pm)
Hi Andy!
The Melee code work in NetWork???
#36
08/24/2006 (4:38 pm)
@Emerson - yes I believe it should work - the melee code is in the server scripts. I can do a test to confirm if you want.
#37
08/25/2006 (5:13 am)
Thank you Andy, can you do the test?
I'm really interested in your code, because this will help me in the my next project.
#38
08/25/2006 (6:45 am)
@Emerson - yes I will do the test soon. You see, I have no friends so multiplayer will be case of me operating two computers at once, one hand on each mouse - kinda sad really...
#39
08/25/2006 (7:33 am)
All Right Andy, I'll waiting for... =D.
#40
09/11/2006 (7:27 am)
Hi Andy!
Have you test the Code for Multiplayer???