Skeleton Pack Support
by Andy Hawkins · in Torque Game Engine · 06/23/2006 (7:16 pm) · 53 replies
The latest version of the skeleton pack is patched up. Existing customers should go to their profile, to their product and download the latest version. Thanks for your patience.
#22
06/27/2006 (11:24 am)
I cant get the new version of the pack. It says my download link was only good for 8 hours and I cant redownload it.
#23
06/27/2006 (3:51 pm)
@Peter: Please contact Tim Aste for this issue. I will also send him an email to alert him of this situation. This should be resolved very quickly.
#24
You can't go to old "urls" and download(in case you bookmarked the actual download URL you were issued the first time you downloaded the pack)
However, you can redownload purchased products anytime. :)
Please go to "My Account" up at the top of the website, then click on "Download/Purchase" history from your account menu. Inside here, you can click on the "Download" link next to the Skeleton Pack and it should download just fine.
If this does not work, please let me know at tima@garagegames.com and I will get tech support to you right away. I've emailed you a copy of this message.
06/27/2006 (3:56 pm)
Peter,You can't go to old "urls" and download(in case you bookmarked the actual download URL you were issued the first time you downloaded the pack)
However, you can redownload purchased products anytime. :)
Please go to "My Account" up at the top of the website, then click on "Download/Purchase" history from your account menu. Inside here, you can click on the "Download" link next to the Skeleton Pack and it should download just fine.
If this does not work, please let me know at tima@garagegames.com and I will get tech support to you right away. I've emailed you a copy of this message.
#25
06/27/2006 (4:02 pm)
Its all set, I spoke to someone from GG and they corrected a filename spelling and I was able to download it.
#26
06/27/2006 (4:05 pm)
Good to hear, thanks for the heads up!
#27
@Peter - let me know how the new fixes go.
06/27/2006 (4:08 pm)
Thanks for sorting this out so quickly Tim. @Peter - let me know how the new fixes go.
#28
EDIT: disreguard this, i had forgotten that i didnt have the exporter on my laptop yet
06/27/2006 (4:23 pm)
The lightwave scenes seem to be missing some plugins.EDIT: disreguard this, i had forgotten that i didnt have the exporter on my laptop yet
#29
@Allyn - thanks for buying the pack :)
06/27/2006 (5:00 pm)
There is another plugin called the itemshape.p which I use to change appearance of NULLs in the scene. You should install that too and reload. @Allyn - thanks for buying the pack :)
#30
The morph you left in is.... neet, lol =)
your first layer is named "sholder" the others are not named anything.
Layout seems to be showing alot more points than im used to. Seems to be displaying all the points og the LOD models.. Whats up with that? If thats a feature of lightwave, id like to know here it is so i may use it later.
Scematic view seems to have not come over, all nodes and bones are inline still. (in the view, not the higharchy)
What are all the, what seem to be, unused wightmaps? (f0_l, f00_l etc..)
ill have more wen i poke around more.
06/27/2006 (5:11 pm)
Ah, yes ok.Ill try the new plugin.The morph you left in is.... neet, lol =)
your first layer is named "sholder" the others are not named anything.
Layout seems to be showing alot more points than im used to. Seems to be displaying all the points og the LOD models.. Whats up with that? If thats a feature of lightwave, id like to know here it is so i may use it later.
Scematic view seems to have not come over, all nodes and bones are inline still. (in the view, not the higharchy)
What are all the, what seem to be, unused wightmaps? (f0_l, f00_l etc..)
ill have more wen i poke around more.
#31
The extra points are the vertices of the LODs - I set them like this using Scene Graph so you knew they were there, rather than hiding them - they need to be in the main scene to support LOD - I refer to this in the document - oh yeah read the Lightwave Setup doc in the documents folder where it explains all this for you - and in the tutorial ;-)
You need the weight maps - don't remove them!!! They are for fingers, arms etc to work with Torque.
The morph was used for unwrapping the UV's.
06/27/2006 (7:31 pm)
The other layers are LOD's.The extra points are the vertices of the LODs - I set them like this using Scene Graph so you knew they were there, rather than hiding them - they need to be in the main scene to support LOD - I refer to this in the document - oh yeah read the Lightwave Setup doc in the documents folder where it explains all this for you - and in the tutorial ;-)
You need the weight maps - don't remove them!!! They are for fingers, arms etc to work with Torque.
The morph was used for unwrapping the UV's.
#32
What codex did you use? In fact some are crashing WMV.
07/03/2006 (9:35 am)
Non of your movies will play for me.What codex did you use? In fact some are crashing WMV.
#33
Codec... www.xvidmovies.com/codec/
Media Player Classic ....
Mirrors...
www.afterdawn.com/software/video_software/video_players/media_player_classic.cfm
www.divx-digest.com/software/media_player_classic.html
www.free-codecs.com/download/Media_Player_Classic.htm
07/03/2006 (3:36 pm)
@Allyn - I used the XVid codec... listed below, and if that doesn't work (versions for both Mac and PC) grab Media Player Classic - both together will play the movies no problem. I thought GG included the Codecs for you... let me know if they didn't provide a download and I'll update it. In the meantime....Codec... www.xvidmovies.com/codec/
Media Player Classic ....
Mirrors...
www.afterdawn.com/software/video_software/video_players/media_player_classic.cfm
www.divx-digest.com/software/media_player_classic.html
www.free-codecs.com/download/Media_Player_Classic.htm
#34
07/03/2006 (4:10 pm)
That did it.
#36
08/24/2006 (4:38 pm)
@Emerson - yes I believe it should work - the melee code is in the server scripts. I can do a test to confirm if you want.
#37
I'm really interested in your code, because this will help me in the my next project.
08/25/2006 (5:13 am)
Thank you Andy, can you do the test? I'm really interested in your code, because this will help me in the my next project.
#38
08/25/2006 (6:45 am)
@Emerson - yes I will do the test soon. You see, I have no friends so multiplayer will be case of me operating two computers at once, one hand on each mouse - kinda sad really...
#39
08/25/2006 (7:33 am)
All Right Andy, I'll waiting for... =D.
Torque Owner Korpos
Btw: The skeleton looks very good I must say :D