Material and Textures: OpenGL VS DirectX
by Christopher Harris · in Technical Issues · 06/23/2006 (2:03 pm) · 2 replies
Hello all, noob here.
I wanted to just setup some simple textures (10x10 solid color), so I was exporting from blender just the shape but with a material attatched to it (like MaterialGreen). Not any texture, or UV mapping.
When using D3D torque demo loads up the material texture no problem (MaterialGreen.png), but when I use OpenGL it doesn't.
Now I believe I remember reading something like OpenGL absolutely needs UV. Is this why I'm having this trouble?
-
Chris
PS. Yay first thread
I wanted to just setup some simple textures (10x10 solid color), so I was exporting from blender just the shape but with a material attatched to it (like MaterialGreen). Not any texture, or UV mapping.
When using D3D torque demo loads up the material texture no problem (MaterialGreen.png), but when I use OpenGL it doesn't.
Now I believe I remember reading something like OpenGL absolutely needs UV. Is this why I'm having this trouble?
-
Chris
PS. Yay first thread
#2
But anyway, I have to make a datablock to get the material to load, not sure why. I just thought I could place DTS and materials in the data folder for static use.
06/23/2006 (9:09 pm)
I thought it would just stretch it out either way...But anyway, I have to make a datablock to get the material to load, not sure why. I just thought I could place DTS and materials in the data folder for static use.
Torque Owner Badguy
that is not a power of 2 has that constraint been removed?