Game Development Community

The Lost Levels

by Andrew Sears · in Marble Blast · 06/22/2006 (5:47 pm) · 12 replies

I was inspired by the discussion in this thread: www.garagegames.com/mg/forums/result.thread.php?qt=46468 so I decided to create a level called "The Lost Levels". See the above thread for more information about this level.

Instead of asking for e-mail addresses, I'll post the code for the level here in this thread.

Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!

#1
06/22/2006 (5:48 pm)
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         time = "0";
         name = "The Lost Levels";
         artist = "Andrew Sears";
         desc = "Explore two levels created by the game designers that were never implemented into Marble Blast!";
         level = "252";
         goldTime = "40000";
         type = "Custom";
   };
   new MissionArea(MissionArea) {
      area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "500";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      fogDistance = "300";
      fogColor = "0.600000 0.600000 0.600000 1.000000";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      materialList = "~/data/skies/sky_day.dml";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      noRenderBans = "1";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569861149077900047473967104.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160049016675429178998259712.000000";
         locked = "true";
   };
   new Sun() {
      direction = "0.481726 0.481726 -0.732038";
      color = "1.400000 1.200000 0.400000 1.000000";
      ambient = "0.300000 0.300000 0.400000 1.000000";
         scale = "1 1 1";
         locked = "true";
         position = "0 0 0";
         rotation = "1 0 0 0";
   };
   new SimGroup(CheckPoints) {
   };
   new Trigger(Bounds) {
      position = "-34.6829 74.6954 467.288";
      rotation = "1 0 0 0";
      scale = "90 137.995 140";
      dataBlock = "InBoundsTrigger";
      polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
   };
   new ScriptObject() {
         powerUp = "0";
         pad = "2151";
         time = "0";
         bonusTime = "0";
         gemCount = "0";
         penaltyTime = "0";
   };
   new ScriptObject() {
         powerUp = "0";
         pad = "2204";
         time = "0";
         bonusTime = "0";
         gemCount = "0";
         penaltyTime = "0";
   };
   new InteriorInstance() {
      position = "16.3029 -40.2971 479.507";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/intermediate/tornado_jump.dif";
      showTerrainInside = "0";
   };
   new StaticShape(StartPoint) {
      position = "16.4294 -47.952 481.917";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "StartPad";
   };
   new StaticShape() {
      position = "16.4654 -23.0171 483.192";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "Tornado";
   };
   new ScriptObject() {
         powerUp = "0";
         pad = "2226";
         time = "0";
         bonusTime = "0";
         gemCount = "0";
         penaltyTime = "0";
   };
   new Item() {
      position = "16.3733 -5.62016 497.569";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "GemItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new InteriorInstance() {
      position = "-2.27183 34.0291 543.772";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/beginner/training3.dif";
      showTerrainInside = "0";
   };
   new Item() {
      position = "33.3132 28.825 497.74";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "33.2222 28.7735 499.053";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "32.8875 38.5341 515.812";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "GemItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "33.2556 47.0806 515.883";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "33.2556 47.0806 517.083";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "16.2794 -30.2915 480.28";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "GemItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "24.0691 54.4437 541.718";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "GemItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "16.5031 61.7534 541.999";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "16.5987 61.7034 543.136";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "5.61013 60.1042 561.747";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "GemItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "-2.52626 60.5667 561.881";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "-2.52626 60.5667 563.081";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "-5.24884 55.0231 575.81";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "GemItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "-9.97707 50.0834 576.001";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new StaticShape() {
      position = "-14.0752 20.0006 590.554";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SignFinish";
   };
   new StaticShape(EndPoint) {
      position = "-14.324 20.2827 583.531";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "EndPad";
   };
   new AudioProfile(MusicProfile) {
      fileName = "~/data/sound/Shell.ogg";
      description = "AudioMusic";
      preload = "0";
   };
};
//--- OBJECT WRITE END ---
#2
06/22/2006 (5:49 pm)
[CODE] ;)
#3
06/22/2006 (5:50 pm)
Matan, I was putting it in code as you posted! Weird! (LOL!)
#4
06/22/2006 (5:52 pm)
I played it twice and finished it twice and beat gold twice :P

Awesome level, I am surprised the second yellow interior was never in any MBG level, too bad.

Good job with the level!
#5
06/22/2006 (6:00 pm)
Quote:Awesome level, I am surprised the second yellow interior was never in any MBG level, too bad.

Actually, it was used in "Hodge Podge" and "Gravity Switch 2" ;)
#6
06/22/2006 (6:03 pm)
I know, but it wasn't used in the 100 levels of MBG (that's what I meant).

Also, I could do sub-34 as my best. Cannot get sub-30 :(
#7
06/22/2006 (6:04 pm)
You never answered me if u have MSN/Yahoo/AIM and if yes, what is it? (I wanna chat!)
#8
06/22/2006 (6:05 pm)
Hehe, I was going to have a 30-second gold time, hehehe. Glad I changed it ;)

And no, I don't have MSN/Yahoo/AIM. I don't even remember you asking me before :/
#9
06/22/2006 (6:12 pm)
Damit i'm so close to getting gold. 40.05!!!
#10
06/22/2006 (6:13 pm)
Finally! 49.23
#11
06/22/2006 (6:16 pm)
"Finally! 49.23"

That is SO NOT gold :P

Maybe 39.23...


Also its ok Andrew if you forgot. It happens to all of us.

Oh man I forgot what else I wanted to say.. Oh yea! I wanted to say that
#12
06/22/2006 (6:24 pm)
Lol sorry thats what i meant. I was excited because it said gold so it was 39.23