Vehicles and dts shapes
by Tom · in Game Design and Creative Issues · 06/21/2006 (4:17 pm) · 7 replies
Ok, i have two dts shapes, the first is a box, the vehicle collides with it. the second one is a looping with a complex dts collision mesh. however, while the player character can walk up the looping (half way) the vehicle goes streight through it, as if the looping wasnt even there.
any ideas to resolve this problem?
any ideas to resolve this problem?
#2
just like the car, weapon projectiles also go right through the object. although the player does not.
i use blender to model my mesh and i believe its something how weapons and vehicles detect collision.
does anyone use blender, and experienced something similar?
06/21/2006 (6:59 pm)
Hmmm, ok i believe i found out why this occures. just like the car, weapon projectiles also go right through the object. although the player does not.
i use blender to model my mesh and i believe its something how weapons and vehicles detect collision.
does anyone use blender, and experienced something similar?
#3
06/26/2006 (5:11 pm)
Hmmm, ok it doesnt work. can vehicles even drive on dts shapes?
#4
I know players can conform to concave collision surfaces... while projeticles will go right thru them.
I know nothing of vehicles.. but chances are by the way you're describing.. they require convex meshes too. perhaps some pictures of the objects may help.
06/26/2006 (6:40 pm)
Hmmm i'm not certain. but does the DTS object in question have a CONVEX collision mesn?I know players can conform to concave collision surfaces... while projeticles will go right thru them.
I know nothing of vehicles.. but chances are by the way you're describing.. they require convex meshes too. perhaps some pictures of the objects may help.
#5
as for the track here is a picture:
the colisionmesh follows the trackwith square surfaces on at a time.
[img]http://myspace-162.vo.llnwd.net/00848/26/19/848649162_l.jpg[/img]
im not sure if it is concave or not, like the faces do not fold into themself, but the looping thing may be the problem here.
(can i have a car as a player object??? like also wheels that turn with speed but its a player?)
06/27/2006 (7:07 am)
Ok, well for a test object, i have the monkey, with a simple box collision mesh. (im using blender) and th projecttile goes through but the car doesnt. then i tried a long box, and had it so that the car would drive on it, (again just a flat surface) and the car got somewhat stuck on it. as for the track here is a picture:
the colisionmesh follows the trackwith square surfaces on at a time.
[img]http://myspace-162.vo.llnwd.net/00848/26/19/848649162_l.jpg[/img]
im not sure if it is concave or not, like the faces do not fold into themself, but the looping thing may be the problem here.
(can i have a car as a player object??? like also wheels that turn with speed but its a player?)
#6
06/27/2006 (7:52 am)
To be honest with you when I made a racing loop I just made a dif file and it worked well. Dif is all about colision.
#7
could i import the dts shade maybe or import the track as an obj file? or are there any converter tools that you might know of?
06/27/2006 (8:42 am)
Ic, i thought about dif, since its like made specially for colison etc. but how would i go about making a racing track like this one int eh picture? could i import the dts shade maybe or import the track as an obj file? or are there any converter tools that you might know of?
Torque Owner Cinder Games
http://www.garagegames.com/mg/forums/result.thread.php?qt=44667
Take a look at this thread. It might not answer your question, but might help you understand.