TGB TorqueScript vs. TGE TorqueScript
by Stephen Triche · in Torque Game Builder · 06/21/2006 (8:44 am) · 2 replies
Are these essential the same?
I have a copy of The Game Programmer's Guide to Torque, which is fundamentally about TGE, though I'm trying to learn to use TGB atm. I'm wondering if the TorqueScript information might be helpful. Clearly some things would be independant of each, especially specific classes such as t2dSceneObject, but are concepts like SimObjects etc... the same in each?
Basically, would there be enough carryover (I'm guessing it's the exact same language basically) that reading the TorqueScript information in a book about T3D would be helpful for T2D?
I have a copy of The Game Programmer's Guide to Torque, which is fundamentally about TGE, though I'm trying to learn to use TGB atm. I'm wondering if the TorqueScript information might be helpful. Clearly some things would be independant of each, especially specific classes such as t2dSceneObject, but are concepts like SimObjects etc... the same in each?
Basically, would there be enough carryover (I'm guessing it's the exact same language basically) that reading the TorqueScript information in a book about T3D would be helpful for T2D?
Torque Owner Harold "LabRat" Brown
Reading tutorials for Modding Tribes 2 can be of some use also (it used the same scripting language as well, a bit older and a few game specific items, but the same language)