Game Development Community

Feedback on controls--zoom in particular

by Desmond Fletcher · in Artist Corner · 06/21/2006 (8:21 am) · 5 replies

I am having a good bit of difficulty zooming in and out; is there a way to set mouse prefs to enable two-button zoom option?

#1
06/21/2006 (11:29 am)
There is a small button at the top right of each view port that will enable zoom in/out. The icon is a magnifying glass. Just click on that button and move the mouse to the left or right and it will zoom in/out.

Hope that helps.
#2
06/21/2006 (1:04 pm)
I know about the mag glass button--but it is not working very well (it is difficult to zoom with this feature). So, the question I have is whether I can program for example, two button combo to zoom. This would speed up the art process.
#3
06/21/2006 (3:15 pm)
So you are also having problem with rolling your mouse wheel? You can also use Shift to zoom in smaller increments.

We *may* do a 2-button zoom but it makes the code a little nastier and it isn't a high priority before 1.0 since the mouse wheel works well enough for most people.
#4
06/21/2006 (3:45 pm)
Ok, that works, thx Just been used to the 2-button for so long but not a problem
#5
06/27/2006 (1:27 pm)
Greetings!

You'll eventually be able to customize your mouse and keyboard set up although as Matt pointed out a two button method will be tricky to set up code wise. I know the 2-button method is entrenched in some apps so it would be great to give you that option.

The buttons in the top left of every 3D View are just there as another method to get around. They can be handy if you're on a Mac laptop, which only has one mouse button for example.

Just to be complete, here's the 3D View control set up as of today:

Rotate View: right mouse button
Move View:   middle mouse button, with modifiers: SHIFT: slower
Zoom View:   mouse wheel, with modifiers: SHIFT: slower  SHIFT-CTRL: slowest

- Dave