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Release (Mac): build failed

by Peter Purgathofer · in Torque Game Builder · 06/21/2006 (2:46 am) · 3 replies

I get this error when i try an initial build with Torque2D.xcodeproj. i didnt change any source.
this is the error i get:

/Applications/TorqueGameBuilderPro/engine/source/audio/vorbisStream.cc:1171: error: 'vorbis_info_blocksize' undeclared (first use this function)


how do i fix this?

#1
06/21/2006 (11:24 am)
I get a clean build on the unmodified source; using Xcode 2.2.1 on OS X 10.4.6.
#2
06/22/2006 (2:45 am)
Im using xcode 2.3 on 10.4.6. and i can still compile RC3 but not the release, and i cant find a difference between those two in respect to vorbisStream.cc...seems very strange to me.

nobody else has this problem?
#3
07/01/2006 (3:11 am)
I had time to sit down and check the source again and found the problem:

i only got the error when i used the "Torque Game Builder Debug" target. so i checked the differneces between both targets and found that the "Debug" target missed this header search path: ../../lib/vorbis/include

with it i can also compile with the Debug target...