Release (Mac): build failed
by Peter Purgathofer · in Torque Game Builder · 06/21/2006 (2:46 am) · 3 replies
I get this error when i try an initial build with Torque2D.xcodeproj. i didnt change any source.
this is the error i get:
/Applications/TorqueGameBuilderPro/engine/source/audio/vorbisStream.cc:1171: error: 'vorbis_info_blocksize' undeclared (first use this function)
how do i fix this?
this is the error i get:
/Applications/TorqueGameBuilderPro/engine/source/audio/vorbisStream.cc:1171: error: 'vorbis_info_blocksize' undeclared (first use this function)
how do i fix this?
About the author
#2
nobody else has this problem?
06/22/2006 (2:45 am)
Im using xcode 2.3 on 10.4.6. and i can still compile RC3 but not the release, and i cant find a difference between those two in respect to vorbisStream.cc...seems very strange to me.nobody else has this problem?
#3
i only got the error when i used the "Torque Game Builder Debug" target. so i checked the differneces between both targets and found that the "Debug" target missed this header search path: ../../lib/vorbis/include
with it i can also compile with the Debug target...
07/01/2006 (3:11 am)
I had time to sit down and check the source again and found the problem: i only got the error when i used the "Torque Game Builder Debug" target. so i checked the differneces between both targets and found that the "Debug" target missed this header search path: ../../lib/vorbis/include
with it i can also compile with the Debug target...
Torque Owner Don Schaper
XIX Software