Game Development Community

Ambient animation for static shapes

by Storm · in Torque Game Engine · 06/20/2006 (7:40 pm) · 2 replies

Hi guys,
Ha! I am a proud new owner of SDK which means.. I will come-up with a lot of questions very soon. Yes, I went through Doc. Materials = even more questions.
I know Max and I am using v.8. I am trying simple shapes and ...very simple animation just to learn. So, I created a hierarchy: starting from the ground-up: dummy as a root with name: "Bip01" >box as a bone: Bip01_arm > Bip01_forarm. Next I created a cylinder for mesh, named it: arm1 and I applied a skin. Simple banding animation as a cycle. Bounds is there, base01, detail1, start01 and sequence - which I renamed to: "ambient" in order to play animation in Torque as a static shape. I can see an animation in show tool but not in torque. I even went to: Torque\SDK\example\demo\server\scripts to paste "arm1.cs" to add: sequence1 = "arm1_head.dsq ambient"; Why the dsq' name is "head"? Good question. I think I was hoping to activate an animation by rotating player? I know...maybe the logic is missing, because "ambient" should do it.
So, please tell me what I did wrong or didn't do it to make this animation working as a loop? Thanks for your time - this is just the beginning. I hope more "newbs" may use this info as a ref.

#1
07/02/2006 (4:12 am)
Um yeah try looping the animation so it will continue to play over and over because it might either just play the animation once when the game is loaded or maybe not playing it at all. You might be able to call your animation threw the console not sure about it havent messed with Torque script at all yet just trying to make my level.
#2
07/02/2006 (7:42 am)
Thanks Mattew, I manage to see my character running inside torque - nice emotional experience!. I will go back soon to "object-shape" animation. I've noticed that bland animation works better then statick shape (ambient) as long you have at list two animations root and run e.g.