Game Development Community

New Level :: Powerup Puzzle 3

by technostick · in Marble Blast · 06/20/2006 (5:15 am) · 10 replies

Powerup Puzzle 3

Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!

Enjoy!

#1
06/20/2006 (5:15 am)
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         goldTime = "6500";
         desc = "Select the powerups you need to reach the finish.";
         name = "Powerup Puzzle 3";
         level = "909";
         startHelpText = "The finish is on the platform above.";
         artist = "technostick";
         type = "Custom";
   };
   new MissionArea(MissionArea) {
      area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "500";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      SkySolidColor = "0.900000 0.900000 0.900000 1.000000";
      fogDistance = "300";
      fogColor = "0.600000 0.600000 0.600000 1.000000";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      materialList = "~/data/skies/sky_day.dml";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      noRenderBans = "1";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569861149077900047473967104.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160049016675429178998259712.000000";
         locked = "true";
   };
   new Sun() {
      direction = "0.544508 0.439467 -0.714409";
      color = "1.400000 1.200000 0.400000 1.000000";
      ambient = "0.300000 0.300000 0.400000 1.000000";
         scale = "1 1 1";
         position = "0 0 0";
         rotation = "1 0 0 0";
         locked = "true";
   };
   new SimGroup(CheckPoints) {

      new StaticShape(StartPoint) {
         position = "0 -60 0";
         rotation = "1 0 0 0";
         scale = "1 1 1";
         dataBlock = "StartPad";
      };
      new StaticShape(EndPoint) {
         position = "0 -35 7.4";
         rotation = "1 0 0 0";
         scale = "1 1 1";
         dataBlock = "EndPad";
      };
   };
   new InteriorInstance() {
      position = "0 0 -1";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/beginner/backagain.dif";
      showTerrainInside = "0";
         locked = "true";
   };
   new InteriorInstance() {
      position = "0.125 44 -0.5";
      rotation = "1 0 0 90";
      scale = "1.001 1 2";
      interiorFile = "~/data/interiors/addon/smallplatform.dif";
      showTerrainInside = "0";
         locked = "true";
   };
   new InteriorInstance() {
      position = "-2 -40 7";
      rotation = "0 0 -1 90";
      scale = "0.5 0.5 0.5";
      interiorFile = "~/data/interiors/beginner/training_time.dif";
      showTerrainInside = "0";
         locked = "true";
   };
   new InteriorInstance() {
      position = "2 -40 7";
      rotation = "0 0 -1 90";
      scale = "0.5 0.5 0.5";
      interiorFile = "~/data/interiors/beginner/training_time.dif";
      showTerrainInside = "0";
         locked = "true";
   };
   new Item() {
      position = "1 -55 0.5";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperBounceItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "-1 -55 0.5";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperSpeedItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Trigger(Bounds) {
      position = "-20 70 -15";
      rotation = "1 0 0 0";
      scale = "40 150 100";
      dataBlock = "InBoundsTrigger";
      polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
   };
   new AudioProfile(MusicProfile) {
      fileName = "~/data/sound/Shell.ogg";
      description = "AudioMusic";
      preload = "0";
   };
};
//--- OBJECT WRITE END ---
#2
06/20/2006 (5:42 am)
Thats a good level. The first time, i just used super speed, and that worked. The next time i used the super speed and super bounce and that worked too. Nice level!
#3
06/20/2006 (5:42 am)
Keep them coming.
#4
06/20/2006 (7:12 am)
Thanks! Powerup Puzzle 4 to be released next week.
#5
06/20/2006 (11:41 am)
Ill just wait for C.L.A. 3 to come out.
#6
06/20/2006 (11:43 am)
I believe that CLA3 is quite a long ways off, though... By then I might have made Powerup Puzzle 10!
#7
06/20/2006 (2:23 pm)
CLA3 might be moved forwards and might have a release on 1st July due to the fact im making a level pack.
Also there are some levels I am yet to add :)

5.468 is my best time, and computer lagged when I did that.
#8
06/20/2006 (7:38 pm)
Im noticing your comp is very laggy in your youtube videos. its sometimes misleading too. the ding after you get a gem is delayed by like, 1 sec.
#9
06/20/2006 (8:02 pm)
That's youtube. My computer is actually fine and even in actual recordings you hear it fine. Youtube for some reason cuts off 2 seconds off my movies AND delays the sound hearings by up to 3 seconds.
#10
06/23/2006 (11:11 pm)
I got 5:63 seconds on my fourth try.

So far, I reckon this level is the best out of your series! Keep it up, technostick!