Game Development Community

Refract shader glitch

by University of Central FL (#0009) · in Torque Game Engine Advanced · 06/19/2006 (9:21 pm) · 3 replies

So im attempting to put on the blob refract shader on a player character and there are weird clitches in the model when i move around... I've played around and discovered its based on the refract boolean... when set to true i get the glitch.. Here are pics:

what i want it too look like:

[image] http://gatabrasil.com/images/blob_ok.jpg [/image]

what it does:

[image] http://gatabrasil.com/images/blob_notok.jpg [/image]


here is my materials.cs file

new CustomMaterial( theBlobFallback )
{
   texture[0] = "$backbuff";
   texture[1] = "~/data/shapes/blob/cyanBlueGrad";
   shader = BlobRefractVert1_1;
   version = 1.1;
   refract = true;
};

new CustomMaterial( theBlob )
{
   mapTo = "blob.png";
   texture[0] = "$backbuff";
   texture[1] = "~/data/shapes/blob/cyanBlueGrad";
   texture[2] = "~/data/shapes/blob/refractTest2";
   shader = BlobRefractPix;
   version = 2.0;
   refract = true;

   specular[0] = "0.85 0.85 0.85 0.85";
   specularPower[0] = 16.0;

   fallback = theBlobFallback;
};

any help would be much appreciated

Cheers

#1
06/20/2006 (8:47 am)
Is the 'working' image rendered in TSE or from another source? Can you provide another image with NO material assignment? Just comment out the mapTo = "blob.png"; line take another screenshot. It might help to see how TSE renders the model with no shaders applied. Since these material settings look fine, I'm wondering if it's a problem with the model or animation.

John K.
#2
06/20/2006 (12:40 pm)
Ok.. here is the pic w/out the shade and a video file that has the glitch


thanks


pic:

http://gatabrasil.com/images/blob-noshader.jpg

vid:


http://gatabrasil.com/images/blobshader.mov
#3
06/20/2006 (4:03 pm)
I applied the same exact shader settings to one of my own models and the refract shader works perfectly. I'm working with the latest TSE Milestone 3. If you want to email your model to me, I'd be willing to quickly check it on my side - I'm still thinking its a problem with the model. I just need your .dts file. Also, are all the other shaders working for you? You can find my email in my profile description.