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Sequence animation problem

by University of Central FL (#0009) · in Torque Game Engine Advanced · 06/19/2006 (9:07 pm) · 2 replies

I've been having trouble with transform sequence animations in TSE.. I can get IFL's to play under a sequence animation no problem, but when i attempt a transform (in this case an animated bend modifier from max) to run in TSE, it does nothing.. I have succesfully gotten it to run in TGE using the exact same code.... I was wondering if this is a known bug and if yes what is the work around..

Cheers

#1
06/20/2006 (2:21 am)
Transform animation only does just that; transformation. That is, moving/rotating/scaling. A bend modifier won't work, you need to either set up and animate bones with the skin modifier for your mesh or (shrug) use morph animations. (the later is definitely not recommended though).
#2
06/20/2006 (12:18 pm)
Weird.. it works fine in TGE.. kind of a let down that the it doesn't in the TSE... thanks though..