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RC3 Mac OS X: Remove Dynamic Field not saved

by Vern Jensen · in Torque Game Builder · 06/19/2006 (2:12 pm) · 1 replies

I have 4 dynamic fields in an enemy ship from the Shooter tutorial (Edit->Dynamic Fields). I deleted these 4 fields by clicking the red x icon, then hit Save in the FIle menu and quit. When I start up again, those fields are there again.

I've done this several times -- it's infinitely repeatable. Those little buggers just don't want to be deleted!

-Vern

P.S. Not sure if this bug affects the Windows version too. I'm only running on OS X 10.4, so I can't say.

#1
06/19/2006 (2:48 pm)
D'oh! Nevermind. I figured out what was happening. I had set my sprite to use a config Datablock. Therefore, the fields I was seeing in the Dynamic Fields section were simply copies from the config datablock I had set that sprite to use. I could delete those fields from my sprite, but they'd just re-populate from the datablock each time I loaded the editor.

Perhaps it would be useful thought to indicate in some way that these fields are inherited from a datablock, rather than having been added in the GUI editor.

-Vern