TGE - MorphOS port?
by Kaya Dogan · in Torque Game Engine · 06/19/2006 (12:14 pm) · 2 replies
I wonder if it's possible to port TGE to MorphOS. I use it most of the time, because MorphOS is fast, flexible and beautiful. But it lacks good games (well...Quake III is available though) and a good engine to encourage game developers creating/porting their games for MorphOS. If it's possible to port it...any idea how long it would take and how complicated it would be?
I have a Pegasos I (PPC G3/600) and MorphOS runs incredibly fast - boot time is less than 10 seconds :D
Thanks in advance.
I have a Pegasos I (PPC G3/600) and MorphOS runs incredibly fast - boot time is less than 10 seconds :D
Thanks in advance.
#2
06/19/2006 (8:33 pm)
Can you compile with GCC? If you can there may be a chance, but unless you have an opengl and probably other libraries I would say no dice. You may need POSIX support as well. You would probably be better off dual booting to Linux for whatever hardware you are using if you can get it to compile Torque. Not sure if Torque supports PPC Linux or not.
Torque Owner Badguy
it dont look good bud :)
better move onto something that is still alive :)