Bitmap Fonts?
by Lennart Steinke · in Torque Game Builder · 06/18/2006 (2:08 am) · 5 replies
Sorry, if this question gets asked a lot, I checked the FAQ and did a search but didn't find the information I was looking for.
I was under the impression that I can use an ImageMap as font. After reading the "Making ImageMap mode = "key" work" post I wanted to create my own font and change one of the demos to use it.
So, I created a font in the specified format. I imported the image map. Then I got lost ;)
So, how do I use this ImageMap as a base for a font?
I
I was under the impression that I can use an ImageMap as font. After reading the "Making ImageMap mode = "key" work" post I wanted to create my own font and change one of the demos to use it.
So, I created a font in the specified format. I imported the image map. Then I got lost ;)
So, how do I use this ImageMap as a base for a font?
I
#2
Since I only own t2d I can't access that page. Is there a way I could import a "cached font" with t2d (rc3)?
It really sounds like what I'd like to use.
06/20/2006 (4:50 am)
The link in the first thread (which sound promising) is http://tdn.garagegames.com/wiki/TorqueUnicode Since I only own t2d I can't access that page. Is there a way I could import a "cached font" with t2d (rc3)?
It really sounds like what I'd like to use.
#3
06/20/2006 (7:16 am)
I have not been able to get importCachedFont to work correctly. However I think I have not stumbled across the correct procedure yet. Do dumpConsoleFunctions() and dumpConsoleClasses() to get docs from the engine about core functions such as importCachedFont .
#4
Am I allowed to use such undocumented fetaures? Can I be sure that they will stay in tgb? Oh, and I'm strill fighting with the documented functions - I'm not sure I'm ready yet to handle the undocumented functions ;)
06/20/2006 (1:51 pm)
Hm, not sure abou this.Am I allowed to use such undocumented fetaures? Can I be sure that they will stay in tgb? Oh, and I'm strill fighting with the documented functions - I'm not sure I'm ready yet to handle the undocumented functions ;)
#5
Console Functions -> Fonts
they are now documented :)
06/22/2006 (10:38 am)
Check out the TGB Reference.pdfConsole Functions -> Fonts
they are now documented :)
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