RC3: Crash bug - TGB crashes when using a mousebind
by Dennis Harrington · in Torque Game Builder · 06/17/2006 (3:00 pm) · 4 replies
When binding the mouse with this syntax:
moveMap.bindCmd(mouse0, "zaxis", "zoomCamera();", "");
TGB crashes upon use of the mousewheel. (BTW, even if I include a second function in this command it still crashes.) But when using this syntax:
moveMap.bind(mouse0, "zaxis", zoomCamera);
Everything functions as it should. This crash also occurs with RC2.
moveMap.bindCmd(mouse0, "zaxis", "zoomCamera();", "");
TGB crashes upon use of the mousewheel. (BTW, even if I include a second function in this command it still crashes.) But when using this syntax:
moveMap.bind(mouse0, "zaxis", zoomCamera);
Everything functions as it should. This crash also occurs with RC2.
#2
06/17/2006 (3:42 pm)
Regardless of whether it's correct usage, TGB should not be crashing because of incorrect syntax/usage. I've had other experiences where even if a key has been bound incorrectly it didn't crash the entire app. It just threw up on error in the console. That's what this should be doing as well.
#3
This has been resolved and will be in the 1.1.1 release, thanks for the report!
Cheers,
-Justin
07/18/2006 (9:50 am)
Dennis,This has been resolved and will be in the 1.1.1 release, thanks for the report!
Cheers,
-Justin
#4
07/18/2006 (10:45 am)
Thanks for fixing this. Even though I now know better, I'm sure new users will be much happier to get an error instead of the app crashing. ;)
Torque Owner J. Alan Atherton