Game Development Community

TileEditor suggestions

by Morten Hougs · in Torque Game Builder · 06/17/2006 (12:25 pm) · 1 replies

Hey all,

Perhaps some of the following has already been suggested. I did a forum search but couldn't find anything, so here goes.

- ImageLibrary window: a filter option so only my defined imagemaps are visible,

- Brushes window: a visual toolbar or window that shows the actual tile + collision poly associated with the different brushes. It would make brush selection a lot easier

- An "eye-dropper" tool/shortcut key that selects the tile under the mouse cursor, and makes this the active brush, without messing around with overwriting brush settings

- visual collision point-and-click polygon creating like image maps in level editor (I think this has already been suggested by someone)

- Similar zoom behaviour (mouse wheel scroll) as in the level editor

- Renaming "Quit" to "Return to level editor" or something similar. Sometimes I'm unsure if I'm quitting the whole TGB.

- Tilemap collisions for dummies (me) / tutorial. I still don't get tile-map collisions. I'm doing the platformer tutorial, so perhaps this will enlighten my mind. The TileMap tutorial didn't have much in the way of explaining collisions.

#1
06/19/2006 (12:10 pm)
Yeah, an eyedropper would definitely be good! When in the tile editor, holding Option would be a great way to temporarily change the cursor to an eyedropper tool... I think this is standard in some painting programs?