TileEditor suggestions
by Morten Hougs · in Torque Game Builder · 06/17/2006 (12:25 pm) · 1 replies
Hey all,
Perhaps some of the following has already been suggested. I did a forum search but couldn't find anything, so here goes.
- ImageLibrary window: a filter option so only my defined imagemaps are visible,
- Brushes window: a visual toolbar or window that shows the actual tile + collision poly associated with the different brushes. It would make brush selection a lot easier
- An "eye-dropper" tool/shortcut key that selects the tile under the mouse cursor, and makes this the active brush, without messing around with overwriting brush settings
- visual collision point-and-click polygon creating like image maps in level editor (I think this has already been suggested by someone)
- Similar zoom behaviour (mouse wheel scroll) as in the level editor
- Renaming "Quit" to "Return to level editor" or something similar. Sometimes I'm unsure if I'm quitting the whole TGB.
- Tilemap collisions for dummies (me) / tutorial. I still don't get tile-map collisions. I'm doing the platformer tutorial, so perhaps this will enlighten my mind. The TileMap tutorial didn't have much in the way of explaining collisions.
Perhaps some of the following has already been suggested. I did a forum search but couldn't find anything, so here goes.
- ImageLibrary window: a filter option so only my defined imagemaps are visible,
- Brushes window: a visual toolbar or window that shows the actual tile + collision poly associated with the different brushes. It would make brush selection a lot easier
- An "eye-dropper" tool/shortcut key that selects the tile under the mouse cursor, and makes this the active brush, without messing around with overwriting brush settings
- visual collision point-and-click polygon creating like image maps in level editor (I think this has already been suggested by someone)
- Similar zoom behaviour (mouse wheel scroll) as in the level editor
- Renaming "Quit" to "Return to level editor" or something similar. Sometimes I'm unsure if I'm quitting the whole TGB.
- Tilemap collisions for dummies (me) / tutorial. I still don't get tile-map collisions. I'm doing the platformer tutorial, so perhaps this will enlighten my mind. The TileMap tutorial didn't have much in the way of explaining collisions.
Torque Owner Vern Jensen