Game Development Community

CAPICU - Multi Rule Dominoes Well underway.

by Rodney Rindels - Torqued · in Torque Game Builder · 06/17/2006 (1:24 am) · 9 replies

So far I have shufflers, dynamic updateable rules engine, and a basic gameplay screen shown below. The network code Is going to diverge somewhat from the native TGB one, but I have a Master Server ready thats working flawlessly so far, when the resource for that is approved you can find a link to it under my profile. That being said here is the screenshot of the main gameboard for the basic 6x6 28 bone game. Let me know what you think.


carapace.servehttp.com/images/CAPICU-001-00001.png


after a shuffle and some bones thrown around...

carapace.servehttp.com/images/CAPICU-002-00000.png

#1
06/17/2006 (2:21 am)
In this board layout are you going for like a casino card-table type of look like painted green felt? Maybe tone down the hues a little bit on the orange red and yellow. Or maybe add some wood trim or something rendered to make it look more well-worn?

PS You don't sleep much either eh? It's late.
#2
06/17/2006 (2:25 am)
The green is replaceable its on layer 30 I can drop whatever in there, I've been playing with it so much today I figured I would throw it out and see what others thought. . I was kinda half assed going for a Carribean / Puerto Rican color scheme, I'll tone em down see how they come out, thanks for the advice...

and I never really sleep.. It's non productive... :-)
#4
07/17/2006 (10:19 pm)
Looking righteous!
#5
08/01/2006 (1:41 pm)
Ey man, it looks great
i am from colombia and we play dominoes a little bit different, so i am interested in doing a local game of domino, if you could give us a tutorial about your game, or just a little indication how to start will be great.

thank you very much.
#6
08/01/2006 (1:43 pm)
That's looking really good. Nice animations going on. I haven't a clue on how to play dominoes, so whichever version you play will be the same to me :D
#7
08/01/2006 (2:09 pm)
Not sure I'm up to writing a full tutorial on someting this large, but I can tell you the basic concept.

My simulation is a 4 player dominoes game. You against other players, or 3 CPU opponents.


Basically the hard part about the simulation is keeping things lined up and properly centered, I achieve that with doing some tileMap magic. One Tile Map is for snapping the pieces together properly, and the others are for movement manipulations of sets of Dominoes. It takes a bit of code to track movements, positions, and flipping, directions of dominoes, but each domino itself is nothing more than a tileLayer of its own with a 1x2 with each domino represnted by two domino halves snapped together, keeps the artwork down to a minimum. Since tileLayers are still sceneobjects, rotations of them, moveto, etc work on them. which is how you get the fancy animations going. I'd like to explain more, but it is really an exercise in figuring out how you want your simulation to run, and interact with the players, it could be done with staticSprites even, but I've found that to be a bit daunting in terms of cleanups, etc, if you look in the T2dScripting forum, I believe I pasted code regarding how to shuffle the dominoes.. that could be of some use to you..

HTH,
--Rod
#8
08/01/2006 (2:32 pm)
Ey man, it looks great
i am from colombia and we play dominoes a little bit different, so i am interested in doing a local game of domino, if you could give us a tutorial about your game, or just a little indication how to start will be great.

thank you very much.
#9
08/01/2006 (3:21 pm)
The wood is much easier on the eyes, big dawg!