Game Development Community

Sprite Masking

by Jared Wheeler · in Torque Game Builder · 06/16/2006 (12:39 pm) · 21 replies

I'm about to get started on a project and would love to use TGB for it. Before I part with my 100 bucks though, I wanted to know if TGB supports any kind of masking in its sprite engine. If so, how is it used? If not, what should I use? Do I have to move up to TGE to do this? Does TGE have the sprite engine from TGB built-in?

Thanks!
Jared
Page«First 1 2 Next»
#21
06/19/2006 (11:19 pm)
Well all it really is is a filled poly that draws z or stencil values before a linked object
is rendered and so in/exclude only pixels that it covers.

This is something I'll be looking at when I get time.

~neo
Page«First 1 2 Next»