Sprite Masking
by Jared Wheeler · in Torque Game Builder · 06/16/2006 (12:39 pm) · 21 replies
I'm about to get started on a project and would love to use TGB for it. Before I part with my 100 bucks though, I wanted to know if TGB supports any kind of masking in its sprite engine. If so, how is it used? If not, what should I use? Do I have to move up to TGE to do this? Does TGE have the sprite engine from TGB built-in?
Thanks!
Jared
Thanks!
Jared
Torque Owner Neo Binedell
is rendered and so in/exclude only pixels that it covers.
This is something I'll be looking at when I get time.
~neo