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Need help exporting weapon nodes and animations.

by Steve Williams · in Artist Corner · 06/16/2006 (10:59 am) · 3 replies

In order to learn blender and some torque engine basics I've given myself a little project. I've created a grenade launcher based on the good ol' quake2 pill dispenser. I have a fire animation (action) done inside of blender, and I can successfuly port the model to the show tool.

but,

I can't get my needed nodes (muzzlepoint and mountpoint) or my fire sequence to show up in the show tool. I'm guessing its a problem with the hierarchy of my parenting, or something like that. Is there a flowchart of hierarchy for nodes as they need to relate to the blender exporter? Do I create the two nodes I mentioned as empties or as bones? Anyone have tips on exporting sequences from blender?

Once I get the dts fiinished I'll give it away to anyone who wants to play with it... I'm not working on any torque projects, just testing the waters. :)...and having a lot of fun.

Thanks!
-Steve

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#1
06/16/2006 (11:09 am)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273
The link above is a list of nodes, maybe it can be of some help.

Edit: Misstyped url tag.
#2
06/18/2006 (5:31 pm)
I seem to have figured out my problem. Bone envelopes do not jive with the exporter. :)
#3
12/22/2006 (8:41 pm)
If you are willing to share what you learned, I'm having the same problem.

I have no problem exporting the shape itself. But how do I setup and export the bones? for muzzlePoint, ejectPoint, and mountPoint. I have tried everyway that I can think of to arrange the parenting, naming, everything else I could think of, but cannot get the bones to show up in the exporter.

The shape itself exports, complete with textures, and show up fine in Torque. How do I get the bones over there.

Since I haven't worked with Blender animation very much I need some pretty basic information.

Thanks for listening and any help you can provide.