Game Development Community

Quick Question about my animation

by Tom Wood · in Artist Corner · 06/16/2006 (8:03 am) · 5 replies

Http://static.flickr.com/67/168324051_4d148e469f_o.jpg
This happens when i attempt to export my animated character. Im using Blender3d for the modeling and animation. Does anyone know whats causing this? or how to fix it?
Thanks for your help

#1
06/17/2006 (6:02 am)
It looks more like you got to many polys. When I'm modeling the same thing happens when I go over a certain amount. I use LightWave so the count my be different but 11k is what I try not to go over.

try exporting without the bones and load it into ShowTool, if you still have this problem then you got to many polys. If you don't then some of your bones might be controlling more than one part of your body

PS. make sure you got three sided polygons.
#2
06/17/2006 (6:43 am)
It could be caused by various reasons. I recommend to use bone-enveloping method as it is easier to create vertex group. Check blender wiki for more information.
Is every vertex weight-painted? did you set 'deform' on the dummy bone (which the purpose is solely moving character up/down)?

I had similar problem that's because 2 vertices were left unpainted.

Hope this helps.

Regards,
Broken_Sword
#3
06/17/2006 (1:15 pm)
I got it fixed, i redid the armature and assigned the vertices to the bone instead of using the envelope method.

Thanks for your reply and help
Tom
#4
06/17/2006 (1:17 pm)
Im using blender3d, the model was at about 1100 in quads, does torque automaticly convert them to tris?
#5
06/17/2006 (1:29 pm)
Torque doesn't. But your exporter may.