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Question about player model in the max docs...

by Chris "Dark" Evans · in Torque Game Engine · 04/12/2002 (9:03 am) · 1 replies

The player model that comes as part of the max docs has a bunch of dummies that I can find no reference to. The ski0/1 dummies, and all the "Dummyxx" dummies (they look like dummies that were never renamed).

What do they do? Are they needed?

The default player.max file that comes with torque has all of the same dummies. So I'm assuming they're there so the default animations work, right?


Sorry, that probably looks really confusing. I'm half asleep, haven't been to bed yet (you know how it is).

#1
04/13/2002 (5:39 pm)
If you unhide all of the objects in the scene are the dummyxx objects at the end points of the biped (the ends of fingures, feet, top of the head, etc)? If so these objects are neccesary, they are used as end links to the biped so that the last bone in the biped is recognized when animating the object (ie. yep, they need to be there ;) ). I'm pretty sure the ski0/1 are used as mounts points for ski's, which were used in Tribes 2.

Alc