Collision with moving platform question
by Igor Kuryatnikov · in Torque Game Builder · 06/16/2006 (2:53 am) · 2 replies
There is a problem: in platformer game I've made some moving platforms ( moving vertically ), and try to jump from it. But player isn't jumpnig till platform goes up. ( I've use setImpulseForcePolar() for jumping; collision settings for platforms is: receive collision is on, mode sticky; for player: send/receive collision&physics is on, mode sticky; collision callbacks is not used). From other platforms(stationary) and when moving platform goes down player is jumping right.
How can I force player to jump? Any solutions?
Any help is appreciated. Thanks.
How can I force player to jump? Any solutions?
Any help is appreciated. Thanks.
About the author
#2
And, again, change to response "clamp" doesn't work :(
(It's only work when I change responce to "rigid", but it is not perfect way)
May be write custom responce behavior on C++ is solution, but there is no information about.
If you can say how it works(in few word) it is will be really great thing.
Anyway thanks a lot!
06/16/2006 (5:04 am)
Oh, thanks, but I already try it (I mean setAtRest()) - nothing is changes.And, again, change to response "clamp" doesn't work :(
(It's only work when I change responce to "rigid", but it is not perfect way)
May be write custom responce behavior on C++ is solution, but there is no information about.
If you can say how it works(in few word) it is will be really great thing.
Anyway thanks a lot!
Torque Owner Michael Woerister