Level Of Detail?
by Temasek Polytechnic · in Torque Game Engine · 06/15/2006 (9:01 pm) · 5 replies
I created a fence using a few cubes and joining them together and added the fence image(with transparency) as the UV map.
When i import it to Torque, it appears like this image:
http://www.angelfire.com/un/wallpapers/pic1.jpg
When i move closer to it, the image appears like this:
http://www.angelfire.com/un/wallpapers/pic2.jpg
I'm not sure whether it is caused by the level of detail..
Can someone help me solve this problem?
Thank You.
When i import it to Torque, it appears like this image:
http://www.angelfire.com/un/wallpapers/pic1.jpg
When i move closer to it, the image appears like this:
http://www.angelfire.com/un/wallpapers/pic2.jpg
I'm not sure whether it is caused by the level of detail..
Can someone help me solve this problem?
Thank You.
About the author
#3
06/16/2006 (12:23 am)
It's a mipmapping issue. I don't know what you are using to make the file, but in Max you can go the properties of the bounds object and add "MIPMAP::NO_MIPMAP=true" and the object won't mipmap (since generally that screws with alphaed objects like your fence). I'm not sure if other exporters support that setting.
#4
06/16/2006 (4:26 pm)
Interesting that ithis is so similar to my own problem. But I have not changed anything on the buggy and it is still doing this.
#5
06/21/2006 (7:50 pm)
If you are using Milkshape with Torque DTSPlus Exporter when you export the model. Click the material on the porperties window then click Edit button. under Flags section, check No mipmapping checkbox then click ok button.
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