Game Development Community

Compile Curruption

by nieb · in Torque Game Engine · 06/15/2006 (7:23 pm) · 5 replies

After compiling this map it seems parts of it are becoming corrupted, anyone have any ideas as to what would cause this?

www.snieb.com/screen_001.JPG
www.snieb.com/screen_002.JPG
www.snieb.com/screen_003.JPG

I imported the map to quark to check and make sure it wasn't 3DWS doing it and it came out fine. So it must be map2dif_plus...

#1
06/15/2006 (8:00 pm)
There is a splitting algorithm applied to the polies to facilitate storage for collision and rendering.

there are many methods to avoid this from effecting your work.
most likely this is due to brush intersection.

you need to find the debug command to render the interiors with a color for each poly
this will help you identify how the brush's have become split.
armed with this information you can them make adjustments to your art.
#2
06/15/2006 (9:06 pm)
Using Detail brushes is meant to stop splitting aswell.
#3
07/07/2006 (11:45 pm)
I've tried deleting and remaking all of the "bad" brushes, and i still get the exact same outcome. Makes me wonder if there is something wrong with 3D World Studio....

All I've had is problems with this program....wonder if I can get my money back...
#4
07/08/2006 (1:25 am)
Try the normal map2dif and see if the problems persist.
#5
07/08/2006 (9:08 am)
Map2dif doesn't work at all... :(

btw, thanks anyways, everyone for your comments/help :)