Want a level?
by Whirligig · in Marble Blast · 06/15/2006 (2:31 pm) · 34 replies
Do you want one of my levels? They are Kaboom, The Great Hall, The Maze, (I forget the rest)
Post here for levels!
I cannot send them.
Also, I cannot post them right now.(im on a church computer)
Post here for levels!
I cannot send them.
Also, I cannot post them right now.(im on a church computer)
About the author
#22
06/21/2006 (6:40 pm)
That house level sounds oddly familiar to Tristan's level; maze of houses..... Any relation?
#23
He said,
perishingflames - Tristan "Dragon" created "Maze of Houses", not me ;)
06/22/2006 (7:36 am)
I thought Whirligig couldn't send his levels?He said,
Quote:I CANNOT SEND THEM!
perishingflames - Tristan "Dragon" created "Maze of Houses", not me ;)
#24
06/22/2006 (8:32 am)
Well what else is he going to do? I doubt hell spend hours posting codes here on this thread.
#25
Maybe someday. :)
BTW-House is a level where you follow a path. Not like Maze of Houses.
Rooms is even better than House!
:)
The Whirligig Funpak will include all of my levels. It will also include interiors for my levels and a space mod.
Expect it...sometime.
06/22/2006 (3:56 pm)
I cannot send them at the time. Maybe someday. :)
BTW-House is a level where you follow a path. Not like Maze of Houses.
Rooms is even better than House!
:)
The Whirligig Funpak will include all of my levels. It will also include interiors for my levels and a space mod.
Expect it...sometime.
#26
06/22/2006 (4:09 pm)
Just get a frikin email address or i'll make one for you it's not that hard
#27
06/22/2006 (4:09 pm)
Sorry for my temper, when i'm hungry, i get angry and all i've had today is toast. :(
#28
06/22/2006 (4:37 pm)
Now i can control my temper. I just had a dinner with chinese style bean sprouts, garlic bread sticks, shrimp scampi (in garlic sauce) and fried rice with little pieces of egg in it. Yummy.
#29
06/22/2006 (4:41 pm)
I didn't have breakfast :P
#30
06/22/2006 (4:46 pm)
Usually, i dont have breakfast but dortuantely i did today.
#31
06/23/2006 (7:42 am)
Oh, is he sending them now. if so send to ninJa-conen@hotmail.com please.
#32
Shrimp scampi...
BTW:NEW LEVELS:
Castle Challenge 1
Whirl 2(coming soon)
06/23/2006 (7:56 am)
Mmm...Shrimp scampi...
BTW:NEW LEVELS:
Castle Challenge 1
Whirl 2(coming soon)
#33
You should start to read more posts before you post. Had you looked just 4 posts above you'd see his reply to us:
"I cannot send them at the time.
Maybe someday. :)
BTW-House is a level where you follow a path. Not like Maze of Houses.
Rooms is even better than House!
:)
The Whirligig Funpak will include all of my levels. It will also include interiors for my levels and a space mod.
Expect it...sometime."
06/23/2006 (3:11 pm)
"Oh, is he sending them now. if so send to ninJa-conen@hotmail.com please."You should start to read more posts before you post. Had you looked just 4 posts above you'd see his reply to us:
"I cannot send them at the time.
Maybe someday. :)
BTW-House is a level where you follow a path. Not like Maze of Houses.
Rooms is even better than House!
:)
The Whirligig Funpak will include all of my levels. It will also include interiors for my levels and a space mod.
Expect it...sometime."
#34
06/24/2006 (9:44 am)
Whirl 2 complete!//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
startHelpText = "Build onto this template.";
level = "0";
name = "New Mission Template";
goldTime = "0";
artist = "Whirligig";
desc = "A very simple level to help you get used to rolling around. Follow the track around and roll on to the exit pad to finish the level.";
type = "Advanced";
};
new MissionArea(MissionArea) {
area = "-360 -648 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
useSkyTextures = "1";
renderBottomTexture = "1";
SkySolidColor = "0.900000 0.900000 0.900000 1.000000";
fogDistance = "300";
fogColor = "0.600000 0.600000 0.600000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "~/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "1";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569861149077900047473967104.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160049016675429178998259712.000000";
locked = "true";
};
new Sun() {
direction = "0.544508 0.439467 -0.714409";
color = "1.400000 1.200000 0.400000 1.000000";
ambient = "0.300000 0.300000 0.400000 1.000000";
scale = "1 1 1";
locked = "true";
position = "0 0 0";
rotation = "1 0 0 0";
};
new SimGroup(CheckPoints) {
new StaticShape(StartPoint) {
position = "0.268229 -7.49418 497.753";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "StartPad";
};
};
new Trigger(Bounds) {
position = "-239.827 245.415 244.302";
rotation = "1 0 0 0";
scale = "500 500 500";
dataBlock = "InBoundsTrigger";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
};
new ScriptObject() {
powerUp = "0";
pad = "3681";
bonusTime = "0";
time = "0";
gemCount = "0";
penaltyTime = "0";
};
new Item() {
position = "0.364683 -0.460215 500.486";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperJumpItem";
collideable = "0";
static = "1";
rotate = "1";
};
new InteriorInstance() {
position = "4.04513 -3.18109 497.755";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/birthdaycake.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-17.5233 -2.51561 510.805";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/little_slope.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-9.52465 14.3559 523.755";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/addon/whorl0.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-48.4107 14.4201 523.705";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/addon/whorl2.dif";
showTerrainInside = "0";
};
new Item() {
position = "-20.6114 16.362 524.255";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperSpeedItem";
collideable = "0";
static = "1";
rotate = "1";
};
new InteriorInstance() {
position = "-38.8004 42.3316 492.293";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "~/data/interiors/intermediate/upward2.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-20.5387 3.72672 504.943";
rotation = "0 0 -1 90";
scale = "1 1 1";
interiorFile = "~/data/interiors/intermediate/upward2.dif";
showTerrainInside = "0";
};
new Item() {
position = "-29.4672 3.67671 530.655";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperSpeedItem";
collideable = "0";
static = "1";
rotate = "1";
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new Item() {
position = "-28.3417 27.2376 544.167";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperSpeedItem";
collideable = "0";
static = "1";
rotate = "1";
};
new InteriorInstance() {
position = "-31.9359 58.1745 554.918";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "~/data/interiors/addon/whorl2.dif";
showTerrainInside = "0";
};
new Item() {
position = "-29.4478 27.6577 555.668";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperSpeedItem";
collideable = "0";
static = "1";
rotate = "1";
};
new InteriorInstance() {
position = "-26.4015 40.0553 558.015";
rotation = "0 1 0 13";
scale = "0.15 1 0.15";
interiorFile = "~/data/interiors/beginner/training_time.dif";
showTerrainInside = "0";
};
new ScriptObject() {
powerUp = "0";
pad = "8183";
bonusTime = "0";
time = "0";
gemCount = "0";
penaltyTime = "0";
};
new InteriorInstance() {
position = "-32.7906 55.8017 550.358";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/advanced/trapdoor.dif";
showTerrainInside = "0";
};
new Item() {
position = "-25.9186 52.4192 546.074";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AntiGravityItem";
collideable = "0";
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new StaticShape(EndPoint) {
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rotation = "1 0 0 180";
scale = "1 1 0.01";
dataBlock = "EndPad";
};
new AudioProfile(MusicProfile) {
fileName = "~/data/sound/Shell.ogg";
description = "AudioMusic";
preload = "0";
};
};
//--- OBJECT WRITE END ---
Matan
matanweissman1@hotmail.com
Also send them with ALL interiors that are required to make sure they work (eg: greathall.dif is required to start The Great All)