Game Development Community

How do I track down server crash's?

by Vashner · in Torque Game Engine · 04/11/2002 (8:46 pm) · 3 replies

My prototype game built with last weeks HEAD version crashes with 1 client connecting to the server client in non-dedicated mode. The server crashes but the client just hangs on loading the mission. Any tips for a torque noob on how to troubleshoot this. Is there a log file I can check or toggle on?

Randy...

#1
04/11/2002 (10:09 pm)
I do see 1 error in the console just from running the server in non-dedicated mode.

missing spawpoints/group - missiongroup/playerDropPoints.

I am trying to figure out but if anyone has any ideas let me know pls.


Thx..
Randy......
#2
04/11/2002 (10:25 pm)
I think I have it right in my mission file.

new SimGroup(PlayerDropPoints) {
new SpawnSphere() {
position = "78.9891 -214.86 160.615";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
radius = "10";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
homingCount = "0";
locked = "false";
lockCount = "0";
};
new SpawnSphere() {
position = "80.799 200.500 200.40";
rotation = "1 0 0 0";
scale = "1 1 1"
datablock = "SpawnSphereMarker";
radius = "100";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
};
new SpawnSphere() {
position = "50.799 100.500 200.40";
rotation = "1 0 0 0";
scale = "1 1 1"
datablock = "SpawnSphereMarker";
radius = "100";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
};
};
#3
04/11/2002 (10:27 pm)
Well now I think I have two different problems cause I got the server to crash using water world at the test mission. Sorry for all the posts on this one ya'll.

Randy...