Game Development Community

Player animations

by Joe Spataro · in Torque Game Engine · 04/11/2002 (1:20 pm) · 3 replies

I'm new.

I just downloaded the HEAD and was poking around in the rw directory. I saw the player.max and crossbow.max files and opened them up. The crossbow has animation on it and it is easy to figure out what everything does. The player file however didnt appear to have any animation. I also opened up the player.max file that was in the fps directory and it too had no animation. Both player models use the same animation in game I believe. My question is where is that animation? Also, I am sure this has been asked a million times but what is the general process for using my own animations?


-joe

#1
04/11/2002 (7:31 pm)
The torque engine uses an animation technology for players called animation blending. It allows an artist to blend serveral different animations together to produce life like movement and movement that doesnt require one animation to stop playing before another animation can begin.

These 'animations' are stored as dsq files. They are bone animations that act upon the default model(the one which you saw that never moved).

You should find these files in the same location that you found the player model.
#2
04/12/2002 (5:08 pm)
thank you.
can these dsq files be opened? edited?


-joe
#3
04/14/2002 (6:34 am)
No. You need the original .max files.