Game Development Community

Can I do 2D space game with TGE

by Jarno Mannelin · in Torque Game Engine · 06/14/2006 (9:16 am) · 3 replies

Hi

I got a total TGE-newbie-question about TGE's capabilities. I've started making a top-view 2D space shooter with Irrlicht and Newton, and it's turned out to take a lot more effort than I expected. I've started to look for game engines to skip the problems caused by integrating graphics and physics.

The key issues are whether or not I can use TGE to
1) make a game with no terrain at all
2) "lock" the objects into a plane, which they won't leave after collisions

Please, answer these questions, and also tell if they can be made, is it effortless or will it take a lot of work.

#1
06/14/2006 (9:37 am)
Making a game with no terrain is easy, locking objects onto a plane is a little more difficult, though I've seen it done with TGE. There any particular reason you can't use TGB though? It fully supports 3d formats for graphics and has much more advanced particles and physics systems. Not to mention it's setup to handle a lot of objects much easier than TGE is.
#2
06/14/2006 (9:40 am)
You may want to look into TGB, the 2d game builder from Garage Games. It can use 3d models, and collisions work as you described.

You will also find that you can push out a prototype in no time with TGB.

Product page
http://www.garagegames.com/products/torque/tgb/
#3
06/16/2006 (6:10 am)
Thank you. It seems to be Torque Game Builder that I need after all.