Can I do 2D space game with TGE
by Jarno Mannelin · in Torque Game Engine · 06/14/2006 (9:16 am) · 3 replies
Hi
I got a total TGE-newbie-question about TGE's capabilities. I've started making a top-view 2D space shooter with Irrlicht and Newton, and it's turned out to take a lot more effort than I expected. I've started to look for game engines to skip the problems caused by integrating graphics and physics.
The key issues are whether or not I can use TGE to
1) make a game with no terrain at all
2) "lock" the objects into a plane, which they won't leave after collisions
Please, answer these questions, and also tell if they can be made, is it effortless or will it take a lot of work.
I got a total TGE-newbie-question about TGE's capabilities. I've started making a top-view 2D space shooter with Irrlicht and Newton, and it's turned out to take a lot more effort than I expected. I've started to look for game engines to skip the problems caused by integrating graphics and physics.
The key issues are whether or not I can use TGE to
1) make a game with no terrain at all
2) "lock" the objects into a plane, which they won't leave after collisions
Please, answer these questions, and also tell if they can be made, is it effortless or will it take a lot of work.
About the author
#2
You will also find that you can push out a prototype in no time with TGB.
Product page
http://www.garagegames.com/products/torque/tgb/
06/14/2006 (9:40 am)
You may want to look into TGB, the 2d game builder from Garage Games. It can use 3d models, and collisions work as you described. You will also find that you can push out a prototype in no time with TGB.
Product page
http://www.garagegames.com/products/torque/tgb/
#3
06/16/2006 (6:10 am)
Thank you. It seems to be Torque Game Builder that I need after all.
Torque Owner Paul /*Wedge*/ DElia