Game Development Community

2D Adventure game?

by Eric Forhan · in Torque Game Builder · 06/14/2006 (6:39 am) · 3 replies

What would it take to make a Myst-style "slide-show" first-person 2D adventure game?

Mainly, I'm wondering how to do inventory and to flip pictures (like if moving from one room to another). Pretty much something simple to start with, like all pre-rendered pics.

#1
06/14/2006 (8:35 pm)
It shouldn't be difficult at all for pre-rendered pictures. For video, the theora control using the first and last frames of animation as markers would be the best idea, IMO. Here's a simple prototyping idea to get an idea for movement and triggers. Create colored backgrounds and when the mouse is over that color and clicked, activate the trigger to send you to the new "room". This will get you up and running with prototyping movement.

Inventory is a little more tricky. When I get back to my RPG tutorial, that's the chunk I'm working on next. I'm simplifying it as much as possible, using a simple list and then showing it on a tilemap. It won't allow for dragging and dropping, though, as I'm trying to make it as simple as possible for the purpose of the tutorial. It shouldn't be too hard if you take the strategy tutorial and implement some of the dragging features.
#2
07/04/2006 (11:45 pm)
David,

Any hope of seeing an RPG-style tile sort tutorial any-time soon?
#3
07/05/2006 (6:23 am)
The tutorial that I'm working on doesn't use tiles. Instead, it uses pre-generated background scenery ala Final Fantasy VII and 3D models. The tilemapping of the inventory items seemed to be convenient but I'll be re-evaluating it once my show is up (this weekend) and I actually have breathing room because I am not in rehearsal or at work 99% of the time. While it seems convenient, I'm not actually sure if it is the simplest way to do it. I'm working for simplicity, not elegance here. Learn the basics, create a simple, functional RPG to get a handhold, and then build from there.