Cannot stream Atlas instances from .zip's
by Stefan Lundmark · in Torque Game Engine Advanced · 06/12/2006 (11:31 am) · 4 replies
It's not possible to stream Atlas Instances from zip files correctly. In particular, collision gets screwed as you go up and sink into the terrain and jitter around like a frog.
Shapes (players and weapons) work nicely with .zip's.
Shapes (players and weapons) work nicely with .zip's.
About the author
#2
07/22/2006 (12:48 am)
It's not really an issue.. I just think it's inconsistent since everything else (almost) is supported.
#3
It's just not a priority on our end as it's more complicated & slower - I'm sure you can understand. :)
07/22/2006 (2:25 pm)
Well the barriers to supporting it are primarily making sure the Torque zip IO implementation is threadsafe (and of course dealing with slower loads)... and if someone does get it working I'd be happy to consider merging back to HEAD!It's just not a priority on our end as it's more complicated & slower - I'm sure you can understand. :)
#4
Thanks for the info :)
07/22/2006 (2:29 pm)
Yup. It's not terribly important anyway, just a minor quirk.Thanks for the info :)
Associate Kyle Carter
If you need space savings it's better to implement ZIP within the atlas format for each chunk, rather than doing random access against the whole file.