Game Development Community

CVS Badwidth Issues?

by Ron Yacketta · in Torque Game Engine · 04/10/2002 (4:52 pm) · 4 replies

I noticed a possible issue with CVS and its bandwidth detection (maybe).

From work this afternoon around 2pm EST, I nabed a copy of torque/example from the HEAD tag.

All went well, I get home this evening and now I am unable to do jack with the TGE CVS. I get an error regarding bandwidth.

So I ask, how in the blazes does a co of the example directory kill my bw for the day?


-Ron

#1
04/10/2002 (6:53 pm)
example now has realm wars and fps in it, so its total size is about 24mb. The checkout might have just pushed you over the limit.
#2
04/10/2002 (7:06 pm)
ICK!

Gone are the days I could maintaina copy of TGE on both my work laptop and my home PC. I can see how I would have gone overboard IF I were to nab the entire HEAD tree, but to nab a small part of it?

*sigh*

Oh well, time to head back to the drawing board and figiure a way to keep both machines up to date
#3
04/10/2002 (7:11 pm)
Its not that big a deal...its mostly a one-time cost. Once the data files are on your PC, cvs update won't download them again unless somebody updates the art in the repository which probably won't happen too often.
#4
04/10/2002 (7:21 pm)
We will see now wont we ;)
I have this stinking feeling that this will happen again
in the morning when I go and update the same example directory, and when I get home I will be screwed.....