Memory Alloc Exception after using LangTable
by JohnT · in Torque Game Engine · 06/11/2006 (1:32 pm) · 3 replies
Just wondering if anyone has been playing around with the new Localization code in 1.4 and if so if they are having any problems as the program is exiting?
I have the Localization code working correctly except that when I exit the app, the destructor for LangTable is causing an Assert on line 190 in file lang.cc.
The message that I'm getting is:
Fatal: (c:\documents and settings\owner\desktop\dev\engine\platform\platformmemory.cc @ 1038)
Array alloc mismatch.
I have the Localization code working correctly except that when I exit the app, the destructor for LangTable is causing an Assert on line 190 in file lang.cc.
The message that I'm getting is:
Fatal: (c:\documents and settings\owner\desktop\dev\engine\platform\platformmemory.cc @ 1038)
Array alloc mismatch.
About the author
#2
The fix for the crash is to use SAFE_DELETE_ARRAY instead of SAFE_DELETE here:
06/12/2006 (8:46 am)
I've submitted a patch for HEAD to fix the localization stuff since there is some code missing in the engine and in scripts currently which makes it kinda hard to use... but I don't think its in CVS Head yet :(The fix for the crash is to use SAFE_DELETE_ARRAY instead of SAFE_DELETE here:
LangFile::~LangFile()
{
...
SAFE_DELETE_ARRAY(mLangName);
SAFE_DELETE_ARRAY(mLangFile);
...
}As for your GuiTextCtrl, you also need to set the current mod inside the gui element or its parent like so:langTableMod = "starter.fps";For further details, see: tdn.garagegames.com/wiki/TorqueLocalization
#3
Both items above fixed my problems. (Guess I should have read a little closer, completely missed the langTableMod ).
Thank You! I was almost getting ready to give up and go create a monster switch statement instead.
John
06/12/2006 (9:16 am)
@Stefan,Both items above fixed my problems. (Guess I should have read a little closer, completely missed the langTableMod ).
Thank You! I was almost getting ready to give up and go create a monster switch statement instead.
John
Torque 3D Owner JohnT
I'm noticing if I set a Text control as below in a popup dialog, everthing works perfectly. Unfortunately, if I put the same control in the main menu, nothing shows up.
new GuiTextCtrl() { Profile = "GuiTextProfile"; HorizSizing = "right"; VertSizing = "bottom"; Position = "233 206"; Extent = "146 22"; MinExtent = "8 2"; Visible = "1"; textID = "STR_TESTSTR1"; maxLength = "255"; };Hope someone has an idea what's going on here!
Thanks,
John