Script updating
by Bauer Ren · in Torque Game Engine · 06/11/2006 (1:25 pm) · 2 replies
If i use several times obj.setTransform in a schedule, the object (obj) not moves smoothly. I can use the schedule every 30 ms but, the update is not smoothly. I tried with StaticShape.
I saw with the Class Item, that torque can move really smoothly. It seems, that the smooth moving in the Item Class is implemented in C++.
Can I generate smooth movings in Scripting?
Can I program in the engine, that StaticItem more often refreshes? (Which type of method makes this in Torque)?
How can I move an Object direct in C++ (What I have to insert in Process Ticket?)
Is there a ressource that explains the whole thing?
Thanks for reply.
Rene
I saw with the Class Item, that torque can move really smoothly. It seems, that the smooth moving in the Item Class is implemented in C++.
Can I generate smooth movings in Scripting?
Can I program in the engine, that StaticItem more often refreshes? (Which type of method makes this in Torque)?
How can I move an Object direct in C++ (What I have to insert in Process Ticket?)
Is there a ressource that explains the whole thing?
Thanks for reply.
Rene
About the author
Torque Owner Paul /*Wedge*/ DElia