Any date ?
by Sindre Ottar Sandbye · in Torque Game Engine Advanced · 06/11/2006 (3:38 am) · 0 replies
Any date yet on when
the Engine Atlas editor will work ?
the Dif import will work ?
I know you put in alot of work in the engines (both TGE and TSE, and some of the things are really neat), however i think it would be wise to prioritise the basic functionality so that the engine become a more overall "in one package" engine, both for the beginners and for the more advanced users.
all "extra" modules can be built in eventually.
At this point is like a car without wheels imo. So goes for the TGE engine . Hours and hours of learning programs to import dts and DIF, and still you have to "cheat" alot to make things work.
Offcourse i would like to have nice lightning featurese etc etc. However this i might add after i started created the game. At this point. Both TGE and TSE starts with "doh" i encounter another problem. When fixing it, I encounter 10 more.
And i know the TSE is in Beta, however i fear that it will have the same fate as TGE. It seems finished when you get tired of developing and not when the product is good enough.
I would either fix the import on dts and DIF or get the constructor up and running. I suspect that one will have an import function from other programs ("i have absolutely nothing to base this on, it just seems natural")
When creating a game you want to use time on creating the game, instead of using time trying to get basic things to work in the game engine.
I have tried to be constructive in my critisism, however its written in moments of frustration and its not a critisism of the work you done, only the priority.
the Engine Atlas editor will work ?
the Dif import will work ?
I know you put in alot of work in the engines (both TGE and TSE, and some of the things are really neat), however i think it would be wise to prioritise the basic functionality so that the engine become a more overall "in one package" engine, both for the beginners and for the more advanced users.
all "extra" modules can be built in eventually.
At this point is like a car without wheels imo. So goes for the TGE engine . Hours and hours of learning programs to import dts and DIF, and still you have to "cheat" alot to make things work.
Offcourse i would like to have nice lightning featurese etc etc. However this i might add after i started created the game. At this point. Both TGE and TSE starts with "doh" i encounter another problem. When fixing it, I encounter 10 more.
And i know the TSE is in Beta, however i fear that it will have the same fate as TGE. It seems finished when you get tired of developing and not when the product is good enough.
I would either fix the import on dts and DIF or get the constructor up and running. I suspect that one will have an import function from other programs ("i have absolutely nothing to base this on, it just seems natural")
When creating a game you want to use time on creating the game, instead of using time trying to get basic things to work in the game engine.
I have tried to be constructive in my critisism, however its written in moments of frustration and its not a critisism of the work you done, only the priority.