Mac dts/dif creator thread.v2
by Tristan \"Dragon\" · in Torque Game Engine · 06/10/2006 (6:56 pm) · 14 replies
Ok, I didn't get a direct m-answer on my other thread, nd I'm really board of TGE, and wish I had bought Virtual PC instead. Does anyone have a COMPLETE guide to setting up a mac dts/dif creator? I can't really devolep a game without shapes and interiors.
About the author
#2
06/12/2006 (2:49 pm)
GTKRadiant was the first I tried, and it required X11. My computer is past X11!! If I click the GTKRadiant icon, nothing happens.
#3
06/12/2006 (2:56 pm)
IS there a guide to set it up? I read the instructions and I'm confused 0_o.
#4
06/12/2006 (3:16 pm)
I haven't tried GTKRadiant, but installing X11 is pretty easy. If that's all you need to run GTKRadiant, then that sounds like a decent solution until Constructor comes out.
#5
-The X11User package contains everything you need just to run Apple's X11. It is available on your OS install media for 10.3 and 10.4 as an optional install.
-The X11SDK package contains the development headers. You need this if you want to build anything from source that uses X11. This package is available as part of the XCode Tools, and installed by default with XCode 2.x.
Mac OS X 10.3 installation - frequently asked questions (FAQ)
http://docs.info.apple.com/article.html?artnum=25735
Mac OS X 10.3 Help - Using the X11 application
http://docs.info.apple.com/article.html?artnum=152296
06/12/2006 (4:23 pm)
Apple provides its own X11 distribution for OS 10.3 and 10.4. This is the easiest option with which to get started. They have elected to split it into two parts:-The X11User package contains everything you need just to run Apple's X11. It is available on your OS install media for 10.3 and 10.4 as an optional install.
-The X11SDK package contains the development headers. You need this if you want to build anything from source that uses X11. This package is available as part of the XCode Tools, and installed by default with XCode 2.x.
Mac OS X 10.3 installation - frequently asked questions (FAQ)
http://docs.info.apple.com/article.html?artnum=25735
Mac OS X 10.3 Help - Using the X11 application
http://docs.info.apple.com/article.html?artnum=152296
#6
06/12/2006 (5:53 pm)
So it should be on my OS X disc? And will installing X11 fix my Blender problem?
#7
You never mentioned what problem you had with Blender.
06/13/2006 (5:11 pm)
Do you have 10.3? Did you at all look at my links above? The Apple faq states it is on CD 3. You never mentioned what problem you had with Blender.
#8
06/13/2006 (5:50 pm)
Blender does not require the installation of X11, so installing it shouldn't affect its performance as far as I can tell.
#9
06/14/2006 (4:20 am)
I have 10.4 but only 2 installation disks...
#10
06/14/2006 (4:22 am)
And how would you install blender? i downloaded the Blender and the DTS Torque Exporter packages but if I click the blender Icon nothing happens.
#11
1. Open X11. It should be in your utilities folder or you may need to get it off of your OSX install disks as mentioned above.
2. Find the alias/shortcut for Radiant. It is probably at the root of your HD instead of in the Applications folder. For some reason it ends up there.
3. Drag it onto the X11icon in you dock. Now it should start up.
A couple of problems you may run into aftet this are the fact that you need to have a copy of Quake to actually preview your map and, as far as I know, there is no map2dif for Mac. If there is I'd love to know about it.
Scott
06/14/2006 (7:49 am)
From my recollection, the way I got Radiant to run is as follows.1. Open X11. It should be in your utilities folder or you may need to get it off of your OSX install disks as mentioned above.
2. Find the alias/shortcut for Radiant. It is probably at the root of your HD instead of in the Applications folder. For some reason it ends up there.
3. Drag it onto the X11icon in you dock. Now it should start up.
A couple of problems you may run into aftet this are the fact that you need to have a copy of Quake to actually preview your map and, as far as I know, there is no map2dif for Mac. If there is I'd love to know about it.
Scott
#12
06/14/2006 (9:12 am)
Correct, no map2dif is a real drawback on a Mac. But this might be a good reason to have boot camp installed. I have not heard of anyone trying to make map2dif for Linux or Mac. Sounds like a bounty to me ;)
#13
Also, I install x11 but can't seem to find it. Also, Macradiant says to open with darwin, but when I tried, it wouldn't work.
06/15/2006 (12:18 pm)
I can't have bootcamp. I'm on a G5 powerpc processor, not an intel.Also, I install x11 but can't seem to find it. Also, Macradiant says to open with darwin, but when I tried, it wouldn't work.
#14
I think pythonmac.org has the latest build you cna download and install. Or just do a Google search for "python mac os x" and it should pop right up.
Right now, I have python 2.4.3 installed along with blender 2.41 and the latest version of the Torque DTS exporter, and everything seems to be working fine on my G5.
You won't need to worry about map2dif once Constructor comes out.
06/15/2006 (12:35 pm)
Blender requires the presence of Python to run. You can download Blender for Mac OS X for either Python 2.3 or 2.4. If you don't have Python installed, or you have the wrong version installed, I believe Blender will just quit out like you describe.I think pythonmac.org has the latest build you cna download and install. Or just do a Google search for "python mac os x" and it should pop right up.
Right now, I have python 2.4.3 installed along with blender 2.41 and the latest version of the Torque DTS exporter, and everything seems to be working fine on my G5.
You won't need to worry about map2dif once Constructor comes out.
Torque Owner Bryan Letcher aka "Panthros"
http://www.garagegames.com/blogs/5263/9810
I have also included below the link to the plugin for Blender to export DTS.
http://projects.blender.org/projects/torqueexporter
Dif of course is a little more tricky. I would recommend you look at GTKRadiant since again it is free.
http://www.qeradiant.com/
I hope that helps. Don't give up and be persistent. ;)