Game Development Community

RC2: Linked ImageMaps not saving at all, ever - FIXED IN RC3

by Andrew Douglas · in Torque Game Builder · 06/10/2006 (5:55 pm) · 2 replies

Steps to recreate:

Open the fish demo

Create tab > New Linked ImageMap

Add the two trigger fish sheet image maps and remove the default two image maps. You should now have 8 cells shown in the preview. Call the linked image map whatever you want. Everything else is default. Click Save.

Now you'll see your new linked image map in the list, and you can add new animations off of it and add individual images to the form. Click Save and then Quit.

Check your datablocks.cs and there's nothing in there for the your linked image map!

When you load tgb again, anything you created off the linked image map is gone too.


The console log follows:

--------- Loading Project: FishDemo---------
<snip>
Executing tools/editorClasses/scripts/RSSNews/RSSCache.cs.
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
t2dSceneObject::setBlendColour() - Invalid Number of parameters!
t2dSceneObject::setBlendColour() - Invalid Number of parameters!
t2dSceneObject::setBlendColour() - Invalid Number of parameters!
t2dSceneObject::setBlendColour() - Invalid Number of parameters!
t2dSceneObject::setBlendColour() - Invalid Number of parameters!
<snip>
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
tools/animationEditor/scripts/ABGuiScripts.ed.cs (250): Unable to find object: '' attempting to call function 'getName'
tools/animationEditor/scripts/ABGuiScripts.ed.cs (250): Unable to find object: '' attempting to call function 'getName'
tools/animationEditor/scripts/ABGuiScripts.ed.cs (269): Unable to find object: '' attempting to call function 'getClassName'
tools/animationEditor/scripts/ABGuiScripts.ed.cs (275): Unable to find object: '' attempting to call function 'getClassName'
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
Executing FishDemo/managed/persistent.cs.
GuiListBoxCtrl::setItemColor - invalid index
GuiListBoxCtrl::setItemColor - invalid index
GuiListBoxCtrl::setItemColor - invalid index
Exporting Particle Editor preferences.
Exporting Tile Editor preferences.
Exporting Level Editor preferences.
Exporting Animation Builder preferences.
Exporting Image Editor preferences.
Exporting Gui preferences.
Exporting T2D preferences.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

Thanks!
-Andrew

#1
06/14/2006 (1:58 pm)
This is still a problem for me on RC3. Can anyone confirm? Thanks!
-Andrew
#2
06/14/2006 (2:09 pm)
Ignore me! RC3 works. It did add it and saved it just fine. It just wasn't where it used to be in the list the next time I loaded the project! Thank you thank you thank you!
-Andrew