Game Development Community

RC2: Tile Layer loses all custom properties after editing

by Dennis Harrington · in Torque Game Builder · 06/10/2006 (1:09 pm) · 0 replies

I originally reported this one for Beta 4 but it seems as if it's still around in RC2.

Reproduction steps:

1. Place a tile layer in the level editor.
2. Position it anywhere other than 0 0 and give it some unique properties, such as collision receive/send and a class name.
3. Edit the tile layer by clicking on the 'edit tile map' icon that appears above the tile layer on mouse over.
4. Tweak the layer in the tile editor and save it.
5. Now go back to the level editor and you'll find that the upper left position of the tile layer is at 0 0 and your custom collision has been lost. The odd thing is that it will remember a class name but that appears to be all it retains.