TGE requires compiler?
by Okashira · in Torque Game Engine · 06/09/2006 (1:45 pm) · 10 replies
Did I read the product info for TGE right in that TGE needs a C++ compiler to run? I guess it would make sense, but just making sure I read it right.
Off to look for my dusty C++ disc :p.
-Okashira
Off to look for my dusty C++ disc :p.
-Okashira
About the author
#2
Once you license the engine, a pre-compiled version of 1.4 will be included in the installer. But you will most likely want to add your own flair to the engine and recompile a few times. :)
Aaron E.
[Edit: David beat me to it - again. :)]
06/09/2006 (1:54 pm)
Hi,Once you license the engine, a pre-compiled version of 1.4 will be included in the installer. But you will most likely want to add your own flair to the engine and recompile a few times. :)
Aaron E.
[Edit: David beat me to it - again. :)]
#3
Thanks,
Okashira
EDIT:
Another question. I assume you may be somewhat biased :D, but how would Torque compare to Gameblender?
06/09/2006 (1:58 pm)
Ah, so I will only need it if I edit the C++ source. That is a good thing since I can't seem to find my C++ disc to install it on my new computer :).Thanks,
Okashira
EDIT:
Another question. I assume you may be somewhat biased :D, but how would Torque compare to Gameblender?
#4
I'll have to save the comparison question for someone else.
06/09/2006 (2:12 pm)
As for a compiler, if you need one, check out Visual Studio 2005. It's free and works with Torque.I'll have to save the comparison question for someone else.
#5
If I can't find my disc though, I will probably download Dev C++(it is free, right?) as a last resort, though it isn't 'supported'.
Also, on the Gameblender question, if someone isn't aware what I mean by Gameblender, I am talking about the Game-making features of Blender3D.
Thanks,
Okashira
06/09/2006 (2:17 pm)
Thanks Aaron. I actually think I have Visual C++, though it is an older version. I bought it a while ago, but never really got around to learning it. These days I have more free time on my hands, so I will definitely learn it.If I can't find my disc though, I will probably download Dev C++(it is free, right?) as a last resort, though it isn't 'supported'.
Also, on the Gameblender question, if someone isn't aware what I mean by Gameblender, I am talking about the Game-making features of Blender3D.
Thanks,
Okashira
#6
06/09/2006 (2:20 pm)
GameBlender has some really nice features that have been added to the last several builds, but I have had rather poor performance with it. The new shiny is nice, though!
#7
The only reason I am hesitating on TGE is the price, since for the time being Game Making is only a hobby. I wish there was a better demo, more like a trial version so I could really get a feel for the TGE.
06/09/2006 (2:24 pm)
Thanks again David,The only reason I am hesitating on TGE is the price, since for the time being Game Making is only a hobby. I wish there was a better demo, more like a trial version so I could really get a feel for the TGE.
#8
Even with the downloadable TGE demo, you can edit the GUI elements (F10) and access the worldbuilder interface (F11). And you can edit any and all of the scripts with a regular text editor. Actually, the demo is almost a full editable/scriptable environment. With the worldbuilder interface, you can drop in your own objects and buildings, deform and re-paint the terrain, and, well, all kinds of cool stuff. You can even save your work. I'm honestly surprised that the demo allows all of that, but it does. However, you can't legally distribute or sell anything built on the demo. I haven't read the Demo EULA in a long time, so check it to see what is officiallly allowed.
As I understand it, Garage Games wants people to tinker with the demo and get a feel for the built-in tools. They're easy to use and you can see the results instantly.
Very cool stuff.
06/09/2006 (2:36 pm)
Hello again,Even with the downloadable TGE demo, you can edit the GUI elements (F10) and access the worldbuilder interface (F11). And you can edit any and all of the scripts with a regular text editor. Actually, the demo is almost a full editable/scriptable environment. With the worldbuilder interface, you can drop in your own objects and buildings, deform and re-paint the terrain, and, well, all kinds of cool stuff. You can even save your work. I'm honestly surprised that the demo allows all of that, but it does. However, you can't legally distribute or sell anything built on the demo. I haven't read the Demo EULA in a long time, so check it to see what is officiallly allowed.
As I understand it, Garage Games wants people to tinker with the demo and get a feel for the built-in tools. They're easy to use and you can see the results instantly.
Very cool stuff.
#9
Thanks for the info,
Okashira
06/09/2006 (8:04 pm)
Really? I only looked at the demo briefly. I will have to look at it again.Thanks for the info,
Okashira
#10
3D Game Programming All In One
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8698
Game Programmer's Guide to Torque
And for compiling:
Visual Studio Express Which is free. See Site for details.
06/09/2006 (8:28 pm)
Also check out the following books:3D Game Programming All In One
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8698
Game Programmer's Guide to Torque
And for compiling:
Visual Studio Express Which is free. See Site for details.
Associate David Montgomery-Blake
David MontgomeryBlake