Functions returning gibberish
by Michigan State University (#0021 · in Torque Game Engine · 06/09/2006 (10:25 am) · 3 replies
I've created a function by editing the engine that should return a const char* to TorqueScript.
It checks out when printed in the command window using the debug version, however, when it returns from the C++ side of things into TorqueScript, the TorqueScript variable is all gibberish, namely a bunch of those unknown character boxes. Any thoughts as to why this might be?
It checks out when printed in the command window using the debug version, however, when it returns from the C++ side of things into TorqueScript, the TorqueScript variable is all gibberish, namely a bunch of those unknown character boxes. Any thoughts as to why this might be?
#2
06/09/2006 (11:05 am)
Sorry, here's what's up:function GuiMLTextCtrl::reload(%this, %obj)
{
echo("Reload was called.");
%this.setValue("");
readDialogFile(%obj.dialogFile);
%text = getFirstQuestionText(); // this line here.
echo(%text);
%this.setValue(%text);
%this.forceReflow();
}
//corresponding to this function
ConsoleFunction(getFirstQuestionText, const char*, 1, 1, "getFirstQuestionText()")
{
FirstQuestionText = (ToTorqueConversation.getSetDlg(0).getQuestionText()).c_str();
return FirstQuestionText;
}
#3
ex:
06/09/2006 (11:13 am)
Pretty sure you need to use a return bufferex:
myText = "test"; char* ret = Con::getReturnBuffer( 256 ); dSprintf( ret, sizeof(ret), "%s", myText ); return ret;
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