Game Development Community

Screenshots don't work in OpenGL

by Nick "Dig" Koirala · in Torque Game Engine · 06/08/2006 (3:16 pm) · 3 replies

I have an issue, the screenshots - either in JPEG or PNG format - don't work at all in OpenGL mode. Strangely they work fine in D3D mode BUT my game doesn't look half as good running in D3D mode (half the textures are missing, alpha blending isn't working properly etc.,)

I have TGE 1.4 with TLK 1.4 and no other modifications at this stage.

Screenshots taken in OpenGL mode are either all black or all white.

I have an ATI Radeon 9200 (Don't laugh) with 128MB RAM.

Runs Torque very well in OpenGL and looks very good.... but no screenshots.

I need to go to bed,

Cheers in advance,

Nick

#1
06/08/2006 (7:39 pm)
They work fine for me on all my systems:

System 1:
AMD 64 x2 4400+
2gb PC3200 (DDR 400)
GeForce 7900GTX
Windows XP Pro x64

System 2:
P4 2.4
768mb PC3200 (DDR 400)
GeForce FX 5200+
Windows XP Home

System 3:
P4M 2.66
512mb PC2700
Intel Extream Graphics Mobile Edition 2
Windows XP Home
#2
06/08/2006 (8:00 pm)
You tried just grabbing screens with a program like Fraps?
#3
06/09/2006 (12:58 am)
@Matt - maybe it's an ATI issue, I'll look at my drivers etc., (I'm 99% sure I have the latest!).

@Paul - I haven't tried that yet, I just did Shift+PrintScreen and then pasted into Paint Shop Pro, that works but I can only take one shot at a time that way, so less than ideal! I'll look at Fraps again if I can't fix it, thought it was for making animations of in game action but if it can to screenshots as well that might be perfect.

Cheers,
Nick