RC2: Tiles don't run and other minor stuff
by Leroy Frederick · in Torque Game Builder · 06/08/2006 (1:43 pm) · 9 replies
Copied from previous post:
I'm getting some trouble also (apart from the lack of a maximize button), i can't seem to run my main creation? just blank white screen, pwah :(, installing again to see if it will work!
EDIT: nope still no joy, gonna try some other projects, not looking good though, thank God i didn't delete RC1
>In the console it still has a whole bunch of nonsense in it and a new one (missing file: tools/levelEditor/scripts/forms/quickEditFields' then end with various filenames such as 'ed.cs.edso'
>I think i pin-pointed the problem, tiles don't seem to process anymore (my game and the tilemap tut project don't work)
EDIT: Good thing you guys have a few days before non-ea release! PLEASE also re-enable the maximize button for RC3 ;)!
I'm getting some trouble also (apart from the lack of a maximize button), i can't seem to run my main creation? just blank white screen, pwah :(, installing again to see if it will work!
EDIT: nope still no joy, gonna try some other projects, not looking good though, thank God i didn't delete RC1
>In the console it still has a whole bunch of nonsense in it and a new one (missing file: tools/levelEditor/scripts/forms/quickEditFields' then end with various filenames such as 'ed.cs.edso'
>I think i pin-pointed the problem, tiles don't seem to process anymore (my game and the tilemap tut project don't work)
EDIT: Good thing you guys have a few days before non-ea release! PLEASE also re-enable the maximize button for RC3 ;)!
#2
06/08/2006 (2:35 pm)
I'm glad actually they removed the maximize, during any decent frame rates , maximizing would kill our FPS and eventually core out...
#3
If the level editor runs too slow at maximize then u problaly need an upgrade anyway.
06/08/2006 (4:37 pm)
But its dev real estate space, what's the point of having a 1024 by 768 screen and only using 50-70% in the dev environment? The maximize shouldn't effect the main game/distrubuted anyhow (no more then a full screen run), so theres really no need for it not to be there!If the level editor runs too slow at maximize then u problaly need an upgrade anyway.
#4
My Hardware is fine.
And with Torsion taking up half the screen, no need for maximize, just alt-tab and go fullscreen if you need it
06/08/2006 (4:47 pm)
No it runs fine, it was an implementation issue causing the problem..My Hardware is fine.
And with Torsion taking up half the screen, no need for maximize, just alt-tab and go fullscreen if you need it
#5
06/08/2006 (5:47 pm)
In the RC2 changelog there was a note about "resizing issues on Windows" I assume that's some relating to the maximize button question.
#6
@Rodney: Where would we be without the good old alt-tab huh. I also use alt-shift tab (backwards) and win key + d (minimize all windows, useful if your in the office torquing ;) Prefer windowed full screen then exclusive full screen.
True Alex, i think your right, since i couldn't run my game/any tile based projects, i just didn't bother reading that far down the change log!
06/08/2006 (5:49 pm)
Alternatively for any1 interested you can set a shortcut icon to maximize in the shortcut tab, of course, the window will be reset when another project is opened though :(, in any case (other then space scroller project) projects with tiles don't work as well as other little niggles so i'll be reverting back to RC1 for now... @Rodney: Where would we be without the good old alt-tab huh. I also use alt-shift tab (backwards) and win key + d (minimize all windows, useful if your in the office torquing ;) Prefer windowed full screen then exclusive full screen.
Quote:Reverted Window Sizing code on Windows temporarily until some fundamental issues are addressed with sizing.
True Alex, i think your right, since i couldn't run my game/any tile based projects, i just didn't bother reading that far down the change log!
#7
06/08/2006 (9:55 pm)
I can't seem to get tiles running either.
#8
06/08/2006 (10:18 pm)
Have you tried saving off the tile layers individually in the defaulted (or should be defaulted) directory "tilemaps"... once you do this you sh ould be able to switch back to the level builder and see them in the tile maps list, though .map tile maps won't load, individual tile layers will load.
#9
EDIT: In fact, even when you remove all the tiles (in the tile map tutorial project), and place some static sprites, all you see is the default background image? Even if you load a new sprite image and place them in the level, same thing...
EDIT: Ok, so i've reproduced my game in level builder with the following changes (no '_' or '-' in project or file names. resaved tile map layers (using the same .map file, so i don't think it was that), and copy character/sprite data from old level data into the new level file).
So take what you want from that, i'm not really show what the problem is, but it might lay in how you save your project and filenames (dashes and underscores) or at least something to do with project file as removing the tiles/sprites etc still resulted in a blank screen with no stop button showing (if any gets this problem, you can stop the game run by pressing ' then esc then ' and esc again or clicking in the same area as the button would usually be)
Oh, I forgot to mention, after doing the above, thus far, all is working :)!
06/09/2006 (6:13 am)
@Matthew: Yep, created new level, re-saved the tile map and layers, place new tile layers in scene (with and without datablock) and still a white screen (not even a stop button shows), it's strange because the space scroller contains tiles yet it works?EDIT: In fact, even when you remove all the tiles (in the tile map tutorial project), and place some static sprites, all you see is the default background image? Even if you load a new sprite image and place them in the level, same thing...
EDIT: Ok, so i've reproduced my game in level builder with the following changes (no '_' or '-' in project or file names. resaved tile map layers (using the same .map file, so i don't think it was that), and copy character/sprite data from old level data into the new level file).
So take what you want from that, i'm not really show what the problem is, but it might lay in how you save your project and filenames (dashes and underscores) or at least something to do with project file as removing the tiles/sprites etc still resulted in a blank screen with no stop button showing (if any gets this problem, you can stop the game run by pressing ' then esc then ' and esc again or clicking in the same area as the button would usually be)
Oh, I forgot to mention, after doing the above, thus far, all is working :)!
Torque Owner Leroy Frederick
Missing file: tools/levelEditor/scripts/forms/toolPropertiesSelection.ed.cs.edso!
Executing tools/levelEditor/scripts/forms/toolPropertiesSelection.ed.cs.
Missing file: tools/levelEditor/scripts/forms/toolProperties.ed.cs.edso!
Executing tools/levelEditor/scripts/forms/toolProperties.ed.cs.
Missing file: tools/levelEditor/scripts/forms/toolPlayLevelBar.ed.cs.edso!
these ones have been apparent since RC1 but may be on my part:
t2dParticleEmitter::setImageMap() - t2dImageMapDatablock Datablock is invalid! (asteroidsImageMap)
t2dParticleEmitter::setImageMap() - t2dImageMapDatablock Datablock is invalid! (shipImageMap)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (flamesAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (matrixAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (matrixAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (matrixAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (matrixAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (matrixAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (matrixAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (lightningAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (lightningAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (lightningAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (lightningAnimation)
t2dAnimationController::playAnimation() - Invalid t2dAnimationDatablock datablock (lightningAnimation)
t2dStaticSprite::setFrame() - Cannot set Frame without existing t2dImageMapDatablock Datablock!
t2dStaticSprite::setFrame() - Cannot set Frame without existing t2dImageMapDatablock Datablock!
EDIT: Right, i'm off to re-install RC2!