Chapter 4 - problem with mouse
by Chris · in Torque Game Engine · 06/08/2006 (12:26 pm) · 2 replies
Everything is working for me in emaga4 except mouse interaction. When I run tge, I can't use the mouse to turn the character, nor can I look around in free camera mode.
I'm using an optical mouse, if that makes a difference.
The code binds mouse, xaxis (or yaxis) to a command.
I noticed that in the fps template, it uses mouse0 instead of mouse, and uses "xaxis" (with quotes) instead of simply xaxis.
Any help? Thanks!
I'm using an optical mouse, if that makes a difference.
The code binds mouse, xaxis (or yaxis) to a command.
I noticed that in the fps template, it uses mouse0 instead of mouse, and uses "xaxis" (with quotes) instead of simply xaxis.
Any help? Thanks!
About the author
#2
I found the problem.
I had typed myPitch instead of mvPitch (y instead of v), and didn't catch the error because the v and y look really similar. Same with mvYaw.
I spent a lot of time staring at the binds, and the problem was elsewhere (in the functions) all along.
Also (if anyone's curious), I tried switching mouse and mouse0 in the keymap binds, and "xaxis" instead of xaxis, and it seems to work either way.
06/08/2006 (5:51 pm)
Thanks, Surge.I found the problem.
I had typed myPitch instead of mvPitch (y instead of v), and didn't catch the error because the v and y look really similar. Same with mvYaw.
I spent a lot of time staring at the binds, and the problem was elsewhere (in the functions) all along.
Also (if anyone's curious), I tried switching mouse and mouse0 in the keymap binds, and "xaxis" instead of xaxis, and it seems to work either way.
Torque Owner Surge
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