3D player model animation, next problem...
by Wasik Slawomir · in Torque Game Engine · 04/09/2002 (3:21 am) · 2 replies
MilkShape 3D will not be able export .dsq (animation) file. I create my 3D model and export all (model + animations) to .dts file, but I don't know how to play animation from .dts file in Torque engine! Replace Player.cs script file from:
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
sequence0 = "./player_root.dsq root";
sequence1 = "./player_forward.dsq run";
...
};
to:
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
sequence0 = "./player_root.dts root"; // change from .dsq to .dts
sequence1 = "./player_forward.dts run"; // chcange from .dsq to .dts
...
};
not work! Whether is possible play animation from .dts file in Torque engine? How? Somebody help me...
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
sequence0 = "./player_root.dsq root";
sequence1 = "./player_forward.dsq run";
...
};
to:
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
sequence0 = "./player_root.dts root"; // change from .dsq to .dts
sequence1 = "./player_forward.dts run"; // chcange from .dsq to .dts
...
};
not work! Whether is possible play animation from .dts file in Torque engine? How? Somebody help me...
#2
baseShape = "./player.dts";
sequence0 = "./player_root.dts root";
There isn't a file created called player_root.dts.
There is a seperate file called player_root.dsq (when using Max).
I'd like to know how to reference the animation sequence within a .dts object created with MilkShape too.
04/09/2002 (11:02 am)
I can see one big problem there.baseShape = "./player.dts";
sequence0 = "./player_root.dts root";
There isn't a file created called player_root.dts.
There is a seperate file called player_root.dsq (when using Max).
I'd like to know how to reference the animation sequence within a .dts object created with MilkShape too.
Torque 3D Owner Tony Richards
Give me a tip in the right direction and I'll be able to help you with your problem...