Game Development Community

New Level :: Powerup Puzzle 1

by technostick · in Marble Blast · 06/06/2006 (3:19 pm) · 25 replies

Powerup Puzzle 1

Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!

Enjoy!
Page «Previous 1 2
#1
06/06/2006 (3:19 pm)
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         goldTime = "7750";
         desc = "Select the powerups you need to reach the finish.";
         name = "Powerup Puzzle 1";
         level = "907";
         startHelpText = "The finish is on the tower above.";
         artist = "technostick";
         type = "Custom";
   };
   new MissionArea(MissionArea) {
      area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "500";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      SkySolidColor = "0.900000 0.900000 0.900000 1.000000";
      fogDistance = "300";
      fogColor = "0.600000 0.600000 0.600000 1.000000";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      materialList = "~/data/skies/sky_day.dml";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      noRenderBans = "1";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569861149077900047473967104.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160049016675429178998259712.000000";
         locked = "true";
   };
   new Sun() {
      direction = "0.544508 0.439467 -0.714409";
      color = "1.400000 1.200000 0.400000 1.000000";
      ambient = "0.300000 0.300000 0.400000 1.000000";
         scale = "1 1 1";
         position = "0 0 0";
         rotation = "1 0 0 0";
         locked = "true";
   };
   new SimGroup(CheckPoints) {

      new StaticShape(StartPoint) {
         position = "0 -0.5 0";
         rotation = "1 0 0 0";
         scale = "1 1 1";
         dataBlock = "StartPad";
      };
      new StaticShape(EndPoint) {
         position = "0 3.5 59";
         rotation = "1 0 0 0";
         scale = "0.5 0.5 0.5";
         dataBlock = "EndPad";
      };
   };
   new InteriorInstance() {
      position = "-3 3.5 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/advanced/trapdoor.dif";
      showTerrainInside = "0";
         locked = "true";
   };
   new InteriorInstance() {
      position = "-1.5 5 59";
      rotation = "1 0 0 0";
      scale = "0.5 0.5 120";
      interiorFile = "~/data/interiors/advanced/trapdoor.dif";
      showTerrainInside = "0";
         locked = "true";
   };
   new Item() {
      position = "-2.5 2.5 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "SuperJumpItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Item() {
      position = "2.5 2.5 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HelicopterItem";
      collideable = "0";
      static = "1";
      rotate = "1";
   };
   new Trigger(Bounds) {
      position = "-50 50 -10";
      rotation = "1 0 0 0";
      scale = "100 100 100";
      dataBlock = "InBoundsTrigger";
      polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
   };
   new AudioProfile(MusicProfile) {
      fileName = "~/data/sound/Shell.ogg";
      description = "AudioMusic";
      preload = "0";
   };
};
//--- OBJECT WRITE END ---
#2
06/06/2006 (3:23 pm)
Im confused, how do you beat it?
#3
06/06/2006 (3:26 pm)
That's the puzzle! (It is possible, I assure you)
#4
06/06/2006 (3:30 pm)
Possible by matan. lol
#5
06/06/2006 (3:33 pm)
Possible by me, possible by Bobby...
#6
06/06/2006 (3:33 pm)
Now you've got me working harder...
#7
06/06/2006 (3:34 pm)
5.718 seconds.

*walks away and whistling while carrying another WR with him*
#8
06/06/2006 (3:35 pm)
Tell me if i'm close, you get the helicopter thing, go in the air. In the air, you get the sup jump and use it while flying. Am i getting warm?
#9
06/06/2006 (3:35 pm)
You're close. But no cigar.
#10
06/06/2006 (3:37 pm)
Tip: The answer is in another topic that was made in the last 24 hours.
#11
06/06/2006 (3:39 pm)
That's right. Matan made the topic, too...
#12
06/06/2006 (3:42 pm)
Humm... you use the gyrocopter, then use it again while in the air?
#13
06/06/2006 (3:43 pm)
He didn't read the topic yet...
#14
06/06/2006 (3:44 pm)
Is it the gyrocopter topic?
#15
06/06/2006 (3:45 pm)
Yep! (Hint: suppose there was only a SuperJump. What would you do to get maximum height?)
#16
06/06/2006 (3:45 pm)
Is it the post with the gyrocopter+super jump?
#17
06/06/2006 (3:47 pm)
I give up..what?
#18
06/06/2006 (3:49 pm)
How did Nardo Polo beat it? It's so hard!
#19
06/07/2006 (3:55 am)
This copy and paste thing still isnt working.
#20
06/07/2006 (7:18 am)
Are you on Mac?
Page «Previous 1 2