Development Team Needed - All Positions Requested
by Aaron Bateman · in Jobs · 06/06/2006 (8:24 am) · 2 replies
Brief description:
The concept is for each player to establish a base of operations(Province) at the beginning of the game. Each player will be assigned to a team(Kingdom). At the beginning of the game each Kingdom will elect a leader(King/Queen) and this person will be responsible for diplomacy/r&d/taxation/etc within the kingdom. While each province will have its own army, it will also contribute units to the kingdoms army. Your King/Queen will have the ability to establish treaties with other armies, and setup trade agreements for resources as well as establish a royal navy.
The object of the game is to utilize individual skills and team cooperation to make your kingdom the largest and strongest. You will have the ability to attack provinces outside of your kingdom and take over their lands, and expand your empire. At the same time, you will playing directly against human opponents attempting to do the same thing.
Within your province you will manage the entire economy and army. If you don't manage it well, you'll be at higher risk of attack from other provinces and find it hard to grow your empire.
You will be able to send aid to fellow kingdom members when they are under attack and have the ability to cooperate and send entire army's into battle with one another against other provinces and more importantly, other kingdoms.
Target aim:
Initially we will develope a small demo. We have established a relationship with a marketing and pr company to host Q/A and get feedback on the initial program. We will utilize the feedback from these sessions to re-evaluate our direction and make necassary changes.
After this time, we will approach two publishing companies that we have developed a relationship with through other ventures. We will also use the demo to search for interested investors.
Compensation:
Myself and my colleague have been a part of a successful system of business that we will incorporate into the development of this game. The company will be divided into portions. Our company will retain 51% ownership (thus having control) of all work produced. In return for work, each person will be given a share of the game and all revenue generated by its success. There will be buy out options available, these have not yet been finalized. Once our team is established we will use a forum setup by my company for the soul purpose of communication between team members to discuss what shares go to each area of the project. X percent to Programming, Y percent to art, Z percent to music/sdfx, etc etc...
We believe strongly in workers being compensated for the work they put into a project. This is the purpose of establishing this system, which has proven successful many times in the past. Unfortunately, because of the scope of the project and the belief that it will be very time consuming, we can not offer any compensation other than commission for the project.
We are however, open to discussion other payment option should anyone have a suggestion.
Technology:
My company will provide servers and necessary hardware in a server farm hosted locally by us. We will setup the necassary CVS systems and content management systems as well as backups for all work. Once the project is underway, we hope to establish a forum for team members that allows them to communicate swiftly and effectively with one another.
If you have more questions or comments on the project and its details feel free to email me. We are currently working on a forum for the project itself and will hopefully have it up within a month. We have been working on the concept for this game for several months and feel we have a solid concept and need a team of developers and artists to bring it all together. Anyone with interest in working on the project is welcome to contact me.
Team structure:
We have one developer currently and I will be acting as somewhat of a project manager, although the developer we have currently will also be involved with management of the project.
Contacts:
aaron@eomnis.com
The concept is for each player to establish a base of operations(Province) at the beginning of the game. Each player will be assigned to a team(Kingdom). At the beginning of the game each Kingdom will elect a leader(King/Queen) and this person will be responsible for diplomacy/r&d/taxation/etc within the kingdom. While each province will have its own army, it will also contribute units to the kingdoms army. Your King/Queen will have the ability to establish treaties with other armies, and setup trade agreements for resources as well as establish a royal navy.
The object of the game is to utilize individual skills and team cooperation to make your kingdom the largest and strongest. You will have the ability to attack provinces outside of your kingdom and take over their lands, and expand your empire. At the same time, you will playing directly against human opponents attempting to do the same thing.
Within your province you will manage the entire economy and army. If you don't manage it well, you'll be at higher risk of attack from other provinces and find it hard to grow your empire.
You will be able to send aid to fellow kingdom members when they are under attack and have the ability to cooperate and send entire army's into battle with one another against other provinces and more importantly, other kingdoms.
Target aim:
Initially we will develope a small demo. We have established a relationship with a marketing and pr company to host Q/A and get feedback on the initial program. We will utilize the feedback from these sessions to re-evaluate our direction and make necassary changes.
After this time, we will approach two publishing companies that we have developed a relationship with through other ventures. We will also use the demo to search for interested investors.
Compensation:
Myself and my colleague have been a part of a successful system of business that we will incorporate into the development of this game. The company will be divided into portions. Our company will retain 51% ownership (thus having control) of all work produced. In return for work, each person will be given a share of the game and all revenue generated by its success. There will be buy out options available, these have not yet been finalized. Once our team is established we will use a forum setup by my company for the soul purpose of communication between team members to discuss what shares go to each area of the project. X percent to Programming, Y percent to art, Z percent to music/sdfx, etc etc...
We believe strongly in workers being compensated for the work they put into a project. This is the purpose of establishing this system, which has proven successful many times in the past. Unfortunately, because of the scope of the project and the belief that it will be very time consuming, we can not offer any compensation other than commission for the project.
We are however, open to discussion other payment option should anyone have a suggestion.
Technology:
My company will provide servers and necessary hardware in a server farm hosted locally by us. We will setup the necassary CVS systems and content management systems as well as backups for all work. Once the project is underway, we hope to establish a forum for team members that allows them to communicate swiftly and effectively with one another.
If you have more questions or comments on the project and its details feel free to email me. We are currently working on a forum for the project itself and will hopefully have it up within a month. We have been working on the concept for this game for several months and feel we have a solid concept and need a team of developers and artists to bring it all together. Anyone with interest in working on the project is welcome to contact me.
Team structure:
We have one developer currently and I will be acting as somewhat of a project manager, although the developer we have currently will also be involved with management of the project.
Contacts:
aaron@eomnis.com
#2
We will however ask that each person give us an average of how many hours per week they put in so that we may establish a base number of hours expected to be put into the project each week and this will in turn help us not only determine deadlines, but also help us come up with the best way to provide compensation to the team members.
Currently we have mostly programmers applying to work on the project. We really need artist and 1 more audio professional. We are still welcoming programmers though. We would like to be able to divide the responsibilities up as much as possible because a lot of the team members do have full time jobs and can't commit a lot of time to the project. So if we have more people and can divide up the responsibilites more, we can get more done while maintaining quality.
Thanks
06/07/2006 (8:22 am)
I am trying to build a team of about 10-15 people. We do not expect people to work fulltime. Once we have established a team we will discuss how much time each person has to devote, what they are best suited to do for the game, and set goals for certain dates accordingly. While we don't want to draw out the production of the game forever, we care more about quality than just getting something finished, so we will only ask people to work whatever hours they can devote to the project and make sure they do it correctly rather than rush through it because we have established an unrealistic deadline. We will however ask that each person give us an average of how many hours per week they put in so that we may establish a base number of hours expected to be put into the project each week and this will in turn help us not only determine deadlines, but also help us come up with the best way to provide compensation to the team members.
Currently we have mostly programmers applying to work on the project. We really need artist and 1 more audio professional. We are still welcoming programmers though. We would like to be able to divide the responsibilities up as much as possible because a lot of the team members do have full time jobs and can't commit a lot of time to the project. So if we have more people and can divide up the responsibilites more, we can get more done while maintaining quality.
Thanks
Burne