New Level :: Gravity Shaker
by technostick · in Marble Blast · 06/05/2006 (3:14 pm) · 16 replies
Gravity Shaker
Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!
Enjoy!
Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!
Enjoy!
About the author
#2
06/05/2006 (5:40 pm)
I dont get what to do when people do that.
#3
06/05/2006 (10:24 pm)
Am I the only one who beat gold?
#4
06/06/2006 (4:05 am)
Not for long, once i get the level.
#5
Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!
06/06/2006 (4:08 am)
Don't you read instructions?Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!
#6
06/06/2006 (6:15 am)
Exactly
#7
06/06/2006 (6:19 am)
I got 24 seconds. is that good?
#8
06/06/2006 (7:53 am)
Matan's 9 sec is what you call good :-) I have 11 sec.
#9
06/06/2006 (8:16 am)
I just got a better time, 10:87. That level is mostly luck anyways.
#10
06/06/2006 (8:16 am)
Take that technostick. Lol
#11
06/06/2006 (12:42 pm)
I did read instructions, it doesnt work when i do them.
#12
06/06/2006 (12:44 pm)
Tell me what your doing cause it worked for me
#13
06/06/2006 (12:47 pm)
I'd just try copying and pasting the code again.
#14
07/21/2006 (11:24 am)
You won't beat this time. 00:04.71 !
#15
Welcome back, Theo Pringle!
07/21/2006 (12:48 pm)
Unless your name is Andrew. Both Andrew Patterson and Andrew Sears have beaten that time :)Welcome back, Theo Pringle!
#16
07/25/2006 (4:33 pm)
I have 4.50 but i lost the 3rd decimal bcuz i didn't exit MBG before the error was made so it's 4.509 or somethere around there
technostick
//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { goldTime = "10000"; desc = "Warning: EXCESSIVE EXPOSURE CAN CAUSE DISORIENTATION AND HEADACHES."; name = "Gravity Shaker"; level = "907"; startHelpText = ""; artist = "technostick"; type = "Custom"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.900000 0.900000 0.900000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; materialList = "~/data/skies/sky_day.dml"; windVelocity = "1 1 0"; windEffectPrecipitation = "1"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569861149077900047473967104.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160049016675429178998259712.000000"; locked = "true"; }; new Sun() { direction = "0.544508 0.439467 -0.714409"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; scale = "1 1 1"; position = "0 0 0"; rotation = "1 0 0 0"; locked = "true"; }; new SimGroup(CheckPoints) { new StaticShape(StartPoint) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new StaticShape(EndPoint) { position = "0 0 20"; rotation = "0 1 0 180"; scale = "1 1 1"; dataBlock = "EndPad"; }; }; new InteriorInstance() { position = "0 0 9"; rotation = "1 0 0 0"; scale = "1 1 5"; interiorFile = "~/data/interiors/addon/pipe.dif"; showTerrainInside = "0"; locked = "true"; }; new InteriorInstance() { position = "0 0 0.5"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/advanced/platform_circle.dif"; showTerrainInside = "0"; locked = "true"; }; new InteriorInstance() { position = "0 0 19.5"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/advanced/platform_circle_huge.dif"; showTerrainInside = "0"; locked = "true"; }; new Item() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 20"; rotation = "1 0 0 180"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 20"; rotation = "1 0 0 180"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 20"; rotation = "1 0 0 180"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 20"; rotation = "1 0 0 180"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 0 20"; rotation = "1 0 0 180"; scale = "2 2 2"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 1.6 3"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "1.6 0 5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 -1.6 7"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "-1.6 0 9"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 1.6 11"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "1.6 0 13"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "0 -1.6 15"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "-1.6 0 17"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItemBlack"; collideable = "0"; static = "1"; rotate = "1"; }; new Trigger(Bounds) { position = "-50 50 -10"; rotation = "1 0 0 0"; scale = "100 100 50"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Shell.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---