Game Development Community

Various problems on Linux

by Michael Walker · in Torque Game Engine · 06/04/2006 (8:55 pm) · 1 replies

Here's my environment:

Ubuntu 6.06
Kernel 2.6.15
nVidia GeForce 6800 /w nvidia-glx driver

AND

Ubuntu 5.10
Kernel 2.6.12
nVidia GeForce 6800 /w nvidia-glx driver

Torque compiled successfully as per instructions on the following website:
web.ics.purdue.edu/~ljbuesch/cms/?q=node/5
with only warnings (mostly no newline at end of file warnings), no errors.
(thank you sir)

I have copied the contents of the example folder to a project folder which I will work in.
I have renamed "tutorial.base" to "mygame" and I have changed references in main.cs and /mygame/main.cs to reflect the new folder name.

( $defaultGame = "demo" is now $defaultGame = "mygame" in main.cs)
( $Editor::newMissionOverride = "tutorial.base/data/missions/flat.mis"; is now
$Editor::newMissionOverride = "mygame/data/missions/flat.mis"; in /mygame/main.cs)

From World Editor, when I make changes to the mission that loads by default, I'm assuming it's flat.mis, no new file is created. I'm trying to save it in the same folder under a new name like "newmis.mis"

I have checked permissions and didn't see a problem, but I went ahead and did chmod 777 on the whole directory structure involved and that didn't help.

Also, when I try to open another .mis, I receive the following error:

Fatal: (gui/core/guiControl.cc @ 505)
GuiControl::awaken: failed onWake

I have also noticed that under the unchanged original example folder, when I run the demo, there are graphics glitches in the gui, and I can not enter a player name for the fps demo because the text box is behind the instructional text.

Are these common issues? I have both searched and manually crawled the forums.

Torque seems to work fine in windows, but I'd prefer to build under linux.
My first experience with torque on linux is leaving me hanging with these 3 problems right out of the box.

Michael

About the author

Recent Threads


#1
06/05/2006 (9:12 am)
The version of torque should be download from the cvs repository and recompile : by this way you have a version equivalent to windows

Don't take care to the software version in the tutorial below

eviwo.free.fr/torque/compile.html
warning messages eviwo.free.fr/torque/patch-warning.html


Quote:
From World Editor, when I make changes to the mission that loads by default, I'm assuming it's flat.mis, no new file is created. I'm trying to save it in the same folder under a new name like "newmis.mis"

solution : eviwo.free.fr/torque/installation.html#Torque_installation


Torque works fine on linux ubuntu dapper 6.06

If you want more information about my test : eviwo.free.fr

in case of trouble MSN : phc.c@wanadoo.fr

Philippe