Foliage Replicator - Minimum RadiusOuter?
by Spencer Boomhower · in Torque Game Engine · 06/04/2006 (6:15 pm) · 5 replies
I'm getting a lot of use out of the Foliage Replicator, but I've just found a problem: I want to make a cluster of foliage that's about 32x32, but I find that making the RadiusOuter that size causes the objects to not show up. From what I can tell, either or both of the RadiusOuter values have to be at least 64. Too big for my needs, at least in this one spot.
Can anyone suggest a way to make that RadiusOuter work with smaller values, or some kind of workaround? Thanks,
-Spencer
Can anyone suggest a way to make that RadiusOuter work with smaller values, or some kind of workaround? Thanks,
-Spencer
#2
I had tried upping FoliageRetries from 10 to a 100 at one point, but just to be sure I did a test: I made the replicator 32x32 and made the retries value 10000. It didn't help. It was a good thought, though, thanks.
-Spencer
06/04/2006 (7:03 pm)
Hi Brian, I had tried upping FoliageRetries from 10 to a 100 at one point, but just to be sure I did a test: I made the replicator 32x32 and made the retries value 10000. It didn't help. It was a good thought, though, thanks.
-Spencer
#3
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6467
06/04/2006 (7:10 pm)
You could make it 64x64, and then use Blockers to shape the foliage:http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6467
#4
What is your CullResolution set to? Maybe 32? ;)
And your ViewDistance and ViewClosest ?
06/04/2006 (7:13 pm)
It should work, I've done it. What is your CullResolution set to? Maybe 32? ;)
And your ViewDistance and ViewClosest ?
#5
You win the prize :). The CullResolution was it exactly. When I originally set the CullResolution, whatever documentation I was reading left me puzzled as to what it actually did. After playing with it a bit, 64 (the number I had it at) seemed to not make everything disappear (on a replicator that was probably 128x128 or something) so I left it at that. It didn't cause problems until, as you guessed, I tried making the replicator smaller than 64x64.
This documentation seems to explain it well: http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/fxfoliagereplicator
Interestingly, the culling seems to occur whether I check "use culling" or not. It just comes down to the CullResolution.
Anyway, thanks for the help!!
-Spencer
EDIT: PS: Jaimi, thanks for the suggestion, that looks like a cool resource!
06/04/2006 (7:25 pm)
@Sam3D: You win the prize :). The CullResolution was it exactly. When I originally set the CullResolution, whatever documentation I was reading left me puzzled as to what it actually did. After playing with it a bit, 64 (the number I had it at) seemed to not make everything disappear (on a replicator that was probably 128x128 or something) so I left it at that. It didn't cause problems until, as you guessed, I tried making the replicator smaller than 64x64.
This documentation seems to explain it well: http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/fxfoliagereplicator
Interestingly, the culling seems to occur whether I check "use culling" or not. It just comes down to the CullResolution.
Anyway, thanks for the help!!
-Spencer
EDIT: PS: Jaimi, thanks for the suggestion, that looks like a cool resource!
Torque Owner Brian Hill