Exe files
by Quentin Headen · in Technical Issues · 06/04/2006 (5:03 am) · 3 replies
Hello everyone. I just want to know, when you make your game on torque, how do you make an .exe file so you can let others play the game. I am working on a game, and I wanted to let my friends and family look at the prototype of it. Please give me this info.
About the author
Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com
#2
06/04/2006 (5:18 am)
If you worte the hold game in TorqueScript you do not need to have another exe than the TorqueDemo.exe. You can rename that file to whatever you want.
#3
But, as far as I've know, Visual Studio is the easiest path for building Torque on Windows.
(You can build and run Torque on other platforms as well, like Linux or MacOSX)
But as Martin said, if oyur not interested in extending the core engine, you could use the default build of Torque and just use scripts it to make your game. It all depends on your goals and level of expertice I guess.
06/04/2006 (5:34 am)
Also, there are other build enviroments available for Torque (if you happen not to own Visual Studio).But, as far as I've know, Visual Studio is the easiest path for building Torque on Windows.
(You can build and run Torque on other platforms as well, like Linux or MacOSX)
But as Martin said, if oyur not interested in extending the core engine, you could use the default build of Torque and just use scripts it to make your game. It all depends on your goals and level of expertice I guess.
Torque 3D Owner James Bond